abbadonware's Stars
carbon-language/carbon-lang
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
jart/cosmopolitan
build-once run-anywhere c library
rui314/mold
Mold: A Modern Linker š¦
avast/retdec
RetDec is a retargetable machine-code decompiler based on LLVM.
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
zyantific/zydis
Fast and lightweight x86/x86-64 disassembler and code generation library
epasveer/seer
Seer - a gui frontend to gdb
cnjinhao/nana
a modern C++ GUI library
yegord/snowman
Snowman decompiler
uxmal/reko
Reko is a binary decompiler.
SFML/imgui-sfml
Dear ImGui backend for use with SFML
mmikk/hextile-demo
demonstrates hex-tiling
albertodemichelis/squirrel
Official repository for the programming language Squirrel
cegui/cegui
Crazy Eddie's GUI library is a versatile, fast, adjustable, multi-platform, C++ library for creating graphical user interfaces for games and rendering applications
Pyrdacor/Ambermoon.net
Ambermoon rewrite in C#
BoomerangDecompiler/boomerang
Boomerang Decompiler - Fighting the code-rot :)
OpenGMK/OpenGMK
A rewrite of the GameMaker Classic engine runners with additional tooling
tizian/Cendric2
2D Game
TheMaverickProgrammer/OpenNetBattle
An open source card-based battle engine written in modern C++
tutsplus/ImpulseEngine
Simple, open source, 2D impulse based physics engine for educational use. http://gamedev.tutsplus.com/tutorials/implementation/custom-2d-physics-engine-oriented-rigid-bodies
thatgamesguy/that_game_engine
Source code for a game engine development series
TheMaverickProgrammer/Swoosh
SFML Activity and Segue Mini Library
allegroflare/allegro_flare
Application toolkit for Allegro 5
eliasdaler/lox
C++ implementation of Lox interpreter (based on the book Crafting Interpreters by Bob Nystrom)
Rasie1/triangle
Small header library for triangular grids
FRex/LuaConsole
Simple to use Lua game command console
TheMaverickProgrammer/PokemonHeartGold-Swoosh
Using the Swoosh segue and easing library, recreate a pokemon game with ease
SurajSharma90/CPP_SFML_LUA_Sidescroller
FRex/LuaConsoleProgram
Example program using my LuaConsole lib.
Nomade040/zydis
Fast and lightweight x86/x86-64 disassembler library