Editor becomes slow when BytesPerLine is increased (say to 32)
drventure opened this issue ยท 4 comments
Describe the bug
I set the BytesPerLine to something larger, say 32 or 48 (because in my case, I'd like the full width of the window to be taken up by bytes, not a fixed #.
When I do that, and have a larger number of rows (say 20-40), the editor becomes extremely slow. Just using the arrows to move is even sluggish.
To Reproduce
- Set BytesPerLine to 32
- Set the editor to be docked in a window full screen
- Run and just navigate around
Expected behavior
Nav should happen at normal speed.
Screenshots
Desktop (please complete the following information):
- Win 10
- NA
- Latest off Github
Hello,
Yes I need to update the refresh rate but I have not the time right now (I'm working as 50-60 by week until the end of the year)
If you can, you can work on this and post a pull request ๐
Hey there.
Thanks for the response!
I might do that. Would you be able to maybe point me in the right direction (a code file or function name... something like that?)
Darin
Check all update methods in HexaEditor.cs