ABUNE stands for 'Actor Based Udp Network Engine'.
This game server implementation is a based on Akka.net and provides a highly scalable actor based runtime primarily for games based on .NET core (like f.e. unity based games).
- large player count - linearly scaling of network, cpu and memory with Akka.NET cluster technology
- huge game worlds - nearly unlimited amount of game objects using Akka.NET sharding technology
- low latency - reach every object and client within one hop in less than 10 ms using the reactive nature of Akka.net
- realiable udp - quality of service layer on top of udp protocol
- single sign on - authenticate clients using external access tokens based on JWT JWT.io
- unity client samples - WORK IN PROGESS/COMING SOON different unity client implementation samples (FPS, MMO, RACING,...)
- no lockstep support due to massive parallelism
- restricted server side game logic due to light weight actor based system (client quorum is planned for anti cheat to support self-hosted trusted-client instances)
- Start the server locally using VS 2019 - Open
src/Abune.Server.sln
and pressF5
- Deploy single server instance using docker - Just run
docker run abunedotnet/abune-server:0.1.0
- Deploy load balanced server cluster using kubernetes / Azure AKS - See Setup Azure Kubernetes Cluster