/aechan.github.io

Primary LanguageRubyOtherNOASSERTION

Hello! I'm a computer science student currently studying at the University of Wisconsin - Madison. I have experience working in large-scale professional development environments with languages like .NET and C++, as well as experience using rapid development tools like node.js, .NET Core, Angular and React.

Projects

sync.theater

sync.theater is a web app that allows for realtime synchronized watching of videos over a WebSocket connection. The site is available at http://sync.theater and currently sees around 2000 monthly users.

FrostSharp

FrostSharp is the first-ever .NET wrapper for po.et's Frost API. po.et is a blockchain decentralized application for recording proof of content ownership (for copyright disputes etc..) into the blockchain.

math-parser

math-parser is a math expression evaluation engine written in C++11. It features a tokenizer, reverse polish notation converter and a RPN computation algorithm.

Work Experience

Microsoft

At Microsoft, I interned with the Minecraft team at Microsoft and used C++ to modify the Minecraft game engine and add new gameplay features. Shadowed software engineers and attended workshops to learn about how software is developed in a professional environment and learned about tools used in professional software development like Git and Visual Studio.

Invention Science Fund

Prototyped a 3D modelling program in C# on top of the Unity game engine for use with portable 3D scanners. The prototype is currently being developed into a fully featured product.

Omniwear Haptics

Developed an interop layer between the device driver written in C and managed C# code to be used as a software development kit for developers to control the Omniwear Haptic device from the Unity game engine. Also helped with running user tests of the product.