/SdfFontDesigner

Offline font tuning/bitmap generation via shaders

Primary LanguageGLSLMIT LicenseMIT

SdfFontDesigner

SdfFontDesigner i a tool for create font bitmap with shader in glsl

available only on windows for the moment, require Opengl 3.3 mini

Download here : https://github.com/aiekick/SdfFontDesigner/releases

Also Available on Itch.Io => https://aiekick.itch.io/sdffontdesigner

In this Repo you will find Samples Script with generated Bitmap Font for testing

SdfFontDesigner can :

  • Font bitmap based on ttf or otf font files / systems,
  • Write your own shaders (in glsl) for tuning and rendering like you want
  • Offer many usefull uniforms widget from code, let Programmers write shaders and let artists tune these for have result they want.
  • Export the font bitmap to the .fnt file format for using it in many game engine like unity, unreal, cocos2ds, libgdx, etc..
  • Import Shaders from ShaderToy and GlslSandbox (new in v0.0.2472)
  • Support multipass shaders like needed in fluid simulation or Reaction Diffusion like here GrayScott
  • Exactly the same GLSL System / widgets and possibilities than used in NoodlesPlate v0.1.974

Demo Pictures :

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View in Unity3D Engine :

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