akapkotel/python_real_time_strategy_game
This is an RTS-like game written in Python 3 with arcade library. This is my most ambitious project up to date, since I try to overcome Python's shortcomings and make as efficiently-running game as possible. It will cover pathfinding, UI, AI, and graphics, using relatively slow and inefficient language. Main goal is to make it running sufficiently fast for p1layers to be able to actually play the game without pain. I do not have any good idea for the name of the game, so, for now it is just an RTS.
PythonNOASSERTION
Issues
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Enemies-detection is bugged on isometric map
#20 opened by akapkotel - 1
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Cross mouse cursor is buggy
#19 opened by akapkotel - 1
MiniMap does not work with IsometricMap
#12 opened by akapkotel - 0
Optimize FogOfWar render.
#18 opened by akapkotel - 0
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- 0
New isometric sprites for Units
#14 opened by akapkotel - 0
New isometric sprites for Buildings
#13 opened by akapkotel - 0
FogOfWar does not work with IsometricMap
#11 opened by akapkotel - 1
Create isometric QuadTree
#10 opened by akapkotel - 0
Create placeholders for all buildings
#9 opened by akapkotel - 0
- 0
- 0
Optimize mini-map render
#5 opened by akapkotel - 0
Optimize text drawing in the UI
#4 opened by akapkotel - 0
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