Pinned Repositories
ARPG
Cartoon style mobile-terminal game Practice; Persistent game world, some leveling mechanism, social interaction mechanism, in-game culture, friend groups, custom characters, etc.
ARPG-AllServerINIs
ARPG-Servers
Supporting engine plug-ins and server source code For Unique MMOARPG Proj
ARPG-UE5EnginePlugin
BlankForm
StartUp Initial Module Game Threads such as Mutli Tt、GAS、Subsystem、Slate、Rendering
Blaster
Based on Steam online services, and with the help of local area network development with skills system, mainstream 3C, many module characteristics of the third person shooting game
DX12Ebook
Personal understanding of the DX12 command queue; as well as texture mapping, imgui, camera, dynamic lighting, graphics debugging; anisotropic filtering, alpha blending, record usage of each branch of the template cache
DX3DSim
From drawing a window to ambient light occlusion
RasterizationSim
可编程的RenderPipleline,自适应的软光栅器练习 通过编写着色器(Shaders)来实现各种不同的效果齐次裁剪(Homogeneous clipping)透视插值(Perspective correct interpolation)背面剔除深度测试透明混合天空盒骨骼动画切线空间法线贴图(Tangent space normal mapping)阴影贴图(Shadow mapping)ACES tone mapping算法经典的Blinn–Phong反射模型时髦的Physically based rendering(PBR)用于环境光照的Image-based lighting(IBL)类似于Sketchfab Viewer的环绕式相机类似于Marmoset Viewer的材质查看器
ThreadTest
UE4简易多线程池的使用和测试异步数据资源加载
akatokikwok's Repositories
akatokikwok/ARPG-UE5EnginePlugin
akatokikwok/ThreadTest
UE4简易多线程池的使用和测试异步数据资源加载
akatokikwok/DX12Ebook
Personal understanding of the DX12 command queue; as well as texture mapping, imgui, camera, dynamic lighting, graphics debugging; anisotropic filtering, alpha blending, record usage of each branch of the template cache
akatokikwok/RasterizationSim
可编程的RenderPipleline,自适应的软光栅器练习 通过编写着色器(Shaders)来实现各种不同的效果齐次裁剪(Homogeneous clipping)透视插值(Perspective correct interpolation)背面剔除深度测试透明混合天空盒骨骼动画切线空间法线贴图(Tangent space normal mapping)阴影贴图(Shadow mapping)ACES tone mapping算法经典的Blinn–Phong反射模型时髦的Physically based rendering(PBR)用于环境光照的Image-based lighting(IBL)类似于Sketchfab Viewer的环绕式相机类似于Marmoset Viewer的材质查看器
akatokikwok/DX3DSim
From drawing a window to ambient light occlusion
akatokikwok/ARPG
Cartoon style mobile-terminal game Practice; Persistent game world, some leveling mechanism, social interaction mechanism, in-game culture, friend groups, custom characters, etc.
akatokikwok/ARPG-AllServerINIs
akatokikwok/ARPG-Servers
Supporting engine plug-ins and server source code For Unique MMOARPG Proj
akatokikwok/BlankForm
StartUp Initial Module Game Threads such as Mutli Tt、GAS、Subsystem、Slate、Rendering
akatokikwok/Blaster
Based on Steam online services, and with the help of local area network development with skills system, mainstream 3C, many module characteristics of the third person shooting game
akatokikwok/CommonPluginsDemo
一些日常工作的插件研发
akatokikwok/DevUnrealToolPulgins
akatokikwok/GRBActionRPG
akatokikwok/GRBShooter
Reproduction and copy of the official instruction project "GAS-Shooter"
akatokikwok/MenuSystem
Designed to manage multiplayer shooters A plug-in for the server network session.
akatokikwok/ThunderBoltUtils
创达期间个人的一些工作模块
akatokikwok/VulkanGbufferEngine
把引擎内核的渲染器升级成为vulkan或者是metal