/RasterizationSim

可编程的RenderPipleline,自适应的软光栅器练习 通过编写着色器(Shaders)来实现各种不同的效果齐次裁剪(Homogeneous clipping)透视插值(Perspective correct interpolation)背面剔除深度测试透明混合天空盒骨骼动画切线空间法线贴图(Tangent space normal mapping)阴影贴图(Shadow mapping)ACES tone mapping算法经典的Blinn–Phong反射模型时髦的Physically based rendering(PBR)用于环境光照的Image-based lighting(IBL)类似于Sketchfab Viewer的环绕式相机类似于Marmoset Viewer的材质查看器

Primary LanguageC++

Stargazers