albedo-engine/albedo
Efficient and easy to use rendering framework for real-time visualization based on WebGPU
RustMIT
Issues
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abledo_rtx: Use wgsl shaders or glsl as input
#42 opened by DavidPeicho - 0
albedo_rtx: Implement SVGF
#34 opened by DavidPeicho - 0
- 1
Add profiler
#35 opened by DavidPeicho - 0
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albedo_backend: MeshAttribute
#13 opened by DavidPeicho - 0
- 1
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albedo_backend: Improve Primitive API
#26 opened by DavidPeicho - 0
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albedo_rtx: cleanup
#7 opened by DavidPeicho - 0
- 0
Split albedo_rtx into an albedo_bvh
#8 opened by DavidPeicho - 0
Bump WGPU
#9 opened by DavidPeicho - 0
Refactoring
#1 opened by DavidPeicho - 0
GPUInstersector
#2 opened by DavidPeicho