Issues
- 0
Add wav file for tada example
#297 opened by alekmaul - 3
Use asar instead of bass
#296 opened by souldbminersmwc - 3
strdup error
#294 opened by alekmaul - 2
Bad CPU on MAC build for Intel
#292 opened by CristianCG86 - 0
Mode1 bg3 text management does not work without calling consoleSetTextOffset
#289 opened by RetroAntho - 1
Wrong behavior for sram with hirom
#286 opened by alekmaul - 3
- 4
objCollidMap1D does not update tileabove
#271 opened by iami19 - 2
How can I enter in the discord group?
#281 opened by odelot - 1
- 0
How to put data in VRAM
#279 opened by alekmaul - 3
- 14
buffer overflow - optimizer 816-opt
#241 opened by RetroAntho - 2
Add tile flipping support to tmx2snes
#266 opened by devnewton - 1
Documentation needed for "objInitFunctions()"
#259 opened by mbh21 - 4
Regression: Sprite issue with vertical maps
#255 opened by mbh21 - 5
BG3_MODE1_PRORITY_HIGH not working with map engine
#261 opened by DigiDwrf - 2
Large constant or rom variables are no more working
#239 opened by alekmaul - 0
[Feature] setModeHdmaWindowEx
#247 opened by malayli - 3
Make it possible to overwrite the "src" folder with the name of your choice
#203 opened by AndyDragon1998 - 4
sprintf issue with 32 bits variables
#220 opened by alekmaul - 3
- 8
missing tcc configure script
#151 opened by jeffythedragonslayer - 2
Re-definition of VRAM_ADRSTINC_128
#221 opened by daniel-starke - 2
snes_vblank_count size mismatch
#242 opened by darkain - 1
- 1
[Feature] setFadeEffectEx
#230 opened by malayli - 5
[Feature] spcPause(), spcResume(), spcGetStartPos()
#213 opened by malayli - 6
setMode7Rot: Unexpected behavior when angle > 200
#206 opened by malayli - 2
regex.h not available on Windows
#224 opened by daniel-starke - 4
.data section broken when used for code
#228 opened by darkain - 5
Error when compiling examples
#227 opened by MorenoIgor - 9
Infinity loop in spcProcessStream
#226 opened by daniel-starke - 0
- 5
constify broken
#222 opened by daniel-starke - 2
Object IDs are not fixed when using map engine
#177 opened by mbh21 - 10
So, I was trying to draw a sprite on a Mode 3 bg, and instead of 16x16 it draws a 16x8 one
#219 opened by Gabryx64 - 2
Add a note to oamSetVisible()
#215 opened by malayli - 1
- 0
Compilation Error for setMode7MoveForwardBack
#180 opened by malayli - 1
Convert oamSetGfxOffset to ASM
#178 opened by malayli - 5
- 3
Add support for Map Engine to work with BG2
#173 opened by mbh21 - 4
- 0
- 3
deadlock in Ricoh/SPC700 communication
#164 opened by jeffythedragonslayer - 2
WaitNVBlank label commented out
#168 opened by jeffythedragonslayer - 3
submodules fail to be .gitignored
#154 opened by jeffythedragonslayer - 7
gfx2snes Segmentation fault
#148 opened by jeffythedragonslayer - 2