/InteractiveGrass

Interactive procedural grass in Unity using screen space shadows

Primary LanguageC#MIT LicenseMIT

Interactive Grass

An example of rendering interactive procedural grass in Unity using screen space shadows utilizing Command Buffers. The grass is placed on any surface within bounds in piles with Perlin noise randomness, and randomness is also applied to tinting and sizing.

Unity 2022.2.12

Interactive Grass

v1.0.0

https://github.com/aleksandrpp/InteractiveGrass