alelievr/HDRP-UI-Camera-Stacking

Feature Request: Render UI to RenderTexture attached to Camera

Onat-H opened this issue · 2 comments

It would be great to be able to use the performance benefits of single-pass rendering when using a render texture output on the camera as well.

Thanks for the suggestion! I added it to the backlog :)

This feature has been added in aedadf4. It willl be available in the next release along with post process support (if I can make it work 😅)