Onat-H opened this issue 3 years ago · 2 comments
It would be great to be able to use the performance benefits of single-pass rendering when using a render texture output on the camera as well.
Thanks for the suggestion! I added it to the backlog :)
This feature has been added in aedadf4. It willl be available in the next release along with post process support (if I can make it work 😅)