alelievr/HDRP-UI-Camera-Stacking
Optimized implementation of camera stacking for UI only in HDRP.
ShaderLabMIT
Issues
- 1
Unity 6 namespace error
#26 opened by sasa42 - 7
VR Support?
#7 opened by hybridherbst - 1
Can VFX can shown with UI ?
#25 opened by BryanBachelet - 1
- 1
Post-processing update?
#23 opened by Jbaker08 - 3
- 1
Custom Passes ignored
#21 opened by Eloujah - 2
UI Blur with HDRP-UI-Camera-Stacking
#19 opened by sasa42 - 0
Package errors in Unity 2020.3.41
#20 opened by AlexandreFiset - 5
Does not operate normally in build mode
#18 opened by seoyeon01 - 1
The translucent effect of a sprite with translucency mixed into the scene is different from that of overlay mode
#16 opened by STL1024 - 2
Each UI have two drawcall?
#15 opened by WandingPace - 1
Changing aspect ratio?
#17 opened by AbandonedSoul - 3
- 2
No split screen/screen rect support?
#14 opened by davidkroukamp - 1
[Question] What is the benefit of using this technique compared to a Custom Pass?
#13 opened by StepanMynarik - 1
- 1
Rendering to only one specified camera
#10 opened by gentlemanSoup - 2
im getting this error help
#9 opened by Swooplezzz - 1
RenderTexture not working
#6 opened by spxyz - 2
UI Mask not working.
#8 opened by MPrzekop - 4
Feature request - Render To Texture
#5 opened by joshkbaker - 2
- 2
Feature request / help needed
#4 opened by n3mc - 4
Dependency error with Unity 2020.3.14f1
#2 opened by Peaj