alexnaraghi's Stars
JoshuaWeissTBS/asteroids-sdl-cpp
Asteroids-like game made with custom game engine using SDL and C/C++
tranek/GASDocumentation
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
Antoshidza/NSprites
Unity DOTS Sprite Rendering Package
ValveSoftware/GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
ArthurBrussee/KNN
Fast K-Nearest Neighbour Library for Unity DOTS
reeseschultz/ReeseUnityDemos
Unity packages and demos—emphasizing ECS, jobs and the Burst compiler—by Reese and others.
quabug/EntitiesBT
Behavior Tree for Unity ECS (DOTS) framework
marijnz/NativeQuadtree
A Quadtree Native Collection for Unity DOTS
forwolk/AStarDOTS
fabriziospadaro/SpriteSheetRenderer
Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer
munificent/amaranth
An open source roguelike written in C#
iluwatar/java-design-patterns
Design patterns implemented in Java
mikecann/Entitasteroids
An asteroids example game build using Entitas for Unity
mattharrison/Tiny-Python-3.6-Notebook
This repository contains the text for the Tiny Python 3.6 Notebook.
TorVestergaard/UnityAsyncRoutines
An extremely lightweight Unity library for creating and managing asynchronous coroutines for easy, straight-forward multi-threading and parallellism
handcircus/Unity-Resource-Checker
Editor utility for unity to help check resources in the current scene (including active textures, their sizes, materials, meshes and which objects are using them)
Unity-Technologies/PostProcessing
Post Processing Stack
udacity/self-driving-car-sim
A self-driving car simulator built with Unity
alexnaraghi/BTest
Opengl book render (android)
alexnaraghi/BookTest
Testing opengl book