VulkVox
Voxels in Vulkan
Based heavily on the tutorial from https://vulkan-tutorial.com/
This is most of that code wrapped into a few classes, with a few additional classes to represent a Camera and Vertices, implemented into a loop, to draw voxels (cubes).
There is ZERO optimization or care taken to implement any of this efficiently, but it could be used as a foundation or example and built upon.
There is basic camera movement support with the mouse (Zoom, pan).