Used as the rasterization engine for the paper "LangSplat: 3D Language Gaussian Splatting " (Arxiv 2024). Learn more at Langsplat.
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This repo is based on Differential Gaussian Rasterization. If you can make use of it in your own research, please be so kind to cite us and Differential Gaussian Rasterization.
@article{qin2023langsplat,
title={LangSplat: 3D Language Gaussian Splatting},
author={Qin, Minghan and Li, Wanhua and Zhou, Jiawei and Wang, Haoqian and Pfister, Hanspeter},
journal={arXiv preprint arXiv:2312.16084},
year={2023}
}
@Article{kerbl3Dgaussians,
author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
journal = {ACM Transactions on Graphics},
number = {4},
volume = {42},
month = {July},
year = {2023},
url = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}