allsorts46's Stars
raysan5/raylib
A simple and easy-to-use library to enjoy videogames programming
lvgl/lvgl
Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
App-vNext/Polly
Polly is a .NET resilience and transient-fault-handling library that allows developers to express policies such as Retry, Circuit Breaker, Timeout, Bulkhead Isolation, and Fallback in a fluent and thread-safe manner. From version 6.0.1, Polly targets .NET Standard 1.1 and 2.0+.
stride3d/stride
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
pythonnet/pythonnet
Python for .NET is a package that gives Python programmers nearly seamless integration with the .NET Common Language Runtime (CLR) and provides a powerful application scripting tool for .NET developers.
cairoshell/cairoshell
Cairo is a customizable, intuitive desktop environment for Windows.
madelson/DistributedLock
A .NET library for distributed synchronization
sq/JSIL
CIL to Javascript Compiler
Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
genaray/Arch
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
flibitijibibo/SDL2-CS
SDL2# - C# Wrapper for SDL2
jamesmontemagno/InAppBillingPlugin
Cross-platform In App Billing Plugin for .NET
quamotion/dotnet-packaging
Extensions for the .NET Core CLI which help packaging and publishing .NET Core applications
discosultan/penumbra
2D lighting with soft shadows for MonoGame
DouglasDwyer/octo-release
The Octo voxel game engine
veywrn/StardewValley
Decompiled Stardew Valley. Batteries not included.
Tyrrrz/MiniRazor
Portable Razor compiler & code generator
otac0n/Pegasus
A PEG parser generator for .NET that integrates with MSBuild and Visual Studio.
kniEngine/kni
KNI is a cross-platform C# game framework.
wakingviolet/FSMsharp
Incredibly small finite state machine for .NET languages, written in C#. Useful for UIs and games. Runs in .NET, mono, Xamarin and Unity. Specially useful with Unity3D and MonoGame.
Apostolique/Mitten
Infinite canvas drawing application.
Lurler/VirtualFileSystem
Virtual File System (VFS) is a framework to create virtual file system from folders or zipped archives in a specific order merging their file structure and creating unified file hierarchy while (virtually) overriding any files that have identical paths.
SickheadGames/TinyPG
Fork of the C# Tiny Parser Generator by Herre Kuijpers.
TAGC/AsyncEvent
A .NET Standard library to help develop applications using asynchronous event-based logic
OlegZee/NEbml
EBML (binary markup language) reader/writer for .NET, features MKV comments editor
Ragath/MonoGame.AssetInfo
Extends MonoGame by letting the Content Pipeline process *.mgcb files to enable querying information about assets at runtime.
qb40/all
All of the stuff made with QuickBASIC in DOS.
absoluteAquarian/Chips
An assembly-inspired language that is compiled into MSIL.
TechPizzaDev/NLayer
MPEG 1 & 2 Decoder for Layers 1, 2, & 3
VPKSoft/Scintilla.NET.Eto
A port of Scintilla.NET to Eto.Forms as a cross-platform control.