alphastrata/shadplay
Real-time wgsl visualisation tooling for educating oneself in the art of shader programming
WGSLMIT
Issues
- 3
[Refactor] Might example is broken
#101 opened by alphastrata - 4
- 0
[FEAT] Bevy 0.15.x
#99 opened by alphastrata - 0
[Refactor] unused out
#94 opened by alphastrata - 1
- 1
[FEAT] CommandBar
#80 opened by alphastrata - 0
[FEAT] Upgrade to Bevy 0.13.z
#86 opened by alphastrata - 0
- 0
[FEAT] Better shader versioning
#77 opened by alphastrata - 0
[FEAT] Audio
#78 opened by alphastrata - 0
[FEAT] More advanced Uniform control
#79 opened by alphastrata - 0
[Refactor] Add the gif-mode's rate that it spams the Sceenshot API at to be in the user's config
#84 opened by alphastrata - 1
- 1
[FEAT] a couple of ideas
#76 opened by exo-cortex - 4
- 1
[BUG] No file-drop on wayland
#64 opened by alphastrata - 2
- 4
[BUG] Does not compile on X11
#59 opened by bytemunch - 0
- 0
- 1
- 1
how to run example shaders?
#52 opened by johnny-smitherson - 1
[FEAT] license?
#44 opened by johnny-smitherson - 0
[Refactor] common.wgsl docs
#35 opened by alphastrata - 0
[Refactor] keybinding everything.
#34 opened by alphastrata - 0
[Refactor] Dry up texture_tooling
#33 opened by alphastrata - 0
[FEAT] colour picker
#30 opened by alphastrata - 1
Mac OSX window misbehaving
#27 opened by RJ - 1
[FEAT] Drag 'n' drop texture support
#20 opened by alphastrata - 3
Error in `create_shader_module`
#17 opened by tadeohepperle