amc522's Stars
graphitemaster/normals_revisited
revisiting a known normal transformation in computer graphics
TheRealMJP/SHforHLSL
SH for HLSL 2021
mifi/lossless-cut
The swiss army knife of lossless video/audio editing
cgerikj/binary-greedy-meshing
miciwan/PaintMixing
sawickiap/D3D12DescriptorHelpers
Simple helper classes for Direct3D 12 that accompany an article on my blog
mxgmn/WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
graphdeco-inria/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
eugenedeon/hitchhikersscatter
Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering
sawickiap/ShaderCrashingAssert
Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.
wkjarosz/rendering-bib
My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.
fredemmott/cmake-cpp-winrt-winui3
Archived experiment - see https://github.com/openkneeboard/openkneeboard for a real world example
sotanakamura/winui3-without-xaml
WinUI 3 in C++ Without XAML
hereafter/windowsapps-toolkit-winui
Port codes from Community.Toolkit.Uwp.UI for cpp/winrt winui3 use
iOrange/bcdec
Small header-only C library to decompress any BC compressed image
mmikk/hextile-demo
demonstrates hex-tiling
ispc/ispc
Intel® Implicit SPMD Program Compiler
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
TheRealMJP/MSAAFilter
MSAA and Temporal AA Sample
friendlyanon/cmake-init
The missing CMake project initializer
alandefreitas/small
C++ small containers
tinyobjloader/tinyobjloader
Tiny but powerful single file wavefront obj loader
syoyo/tinygltf
Header only C++11 tiny glTF 2.0 library
groundswellaudio/swl-optional
std::optional for C++20
knarkowicz/GPURealTimeBC6H
Real-time BC6H compression on GPU
MengRao/fmtlog
fmtlog is a performant fmtlib-style logging library with latency in nanoseconds.
nvpro-samples/vk_order_independent_transparency
Demonstrates seven different techniques for order-independent transparency in Vulkan.
gusc/CppCrossPlatform
This is an example project for creating cross-platform apps with C++
RuntimeCompiledCPlusPlus/RuntimeCompiledCPlusPlus
Change C++ code at runtime
sebh/UnrealEngineSkyAtmosphere
Unreal Engine Sky Atmosphere Rendering Technique