FlashPunk inspired game engine base on Starling
AmidosEngine was created as a helping classes to create my games fast as I used to do with FlashPunk.
- AmidosEngine Classes
- Demo Project to Launch (demo project work for Windows, Mac, iOS, Android)
- World, Entity structure
- Special Display Classes: Spritemap, Tilemap, TileImage, Background
- Special Sound Classes: Sfx
- Special Data Classes: Data
- Special UI Classes: ButtonEntity
- 2D Box Collision System
- Camera Support (Moving only, no Rotation, no Zooming)
- I/O events: Multitouch, Keyboard
#Features v0.2
- Camera Rotation
- Camera Scaling
- GraphicList Class like in FlashPunk
- Input Class like in FlashPunk
- Documenting
- Add Gestures to Input Class
- Testing it on large amount of objects and handling it efficiently
- Example Games
- Spritemap is independent from Atlas xml files like in FlashPunk