Forked from https://gitlab.laas.fr/paleziart/quadruped-rl
Implementation of a data-based control architecture on the Solo-12 quadruped, using neural networks trained with reinforcement learning.
See [https://github.com/Gepetto/soloRL] for more details about the training environment.
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Install a Python 3 version (for instance Python 3.8)
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Install PyBullet (simulation environment):
pip3 install --user pybullet
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Install Inputs (to control the robot with a gamepad):
pip3 install --user inputs
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Clone
git clone --recursive https://gitlab.laas.fr/paleziart/quadruped-rl.git
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Compile the C++ part that runs the neural network:
cd cpuMLP
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=RELEASE -DPYTHON_EXECUTABLE=$(which python3) -DPYTHON_STANDARD_LAYOUT=ON
make
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Run the controller in simulation:
python3 main_solo12_RL.py
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You can make the simulation longer by tweaking the
max_steps
ofRLParams
in Params.py. The control loop runs at 1 kHz so the number is in milliseconds. -
You can disable the plots at the end of the simulation by setting to False the variable
PLOTTING
ofRLParams
in Params.py.
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You can control the robot with your gamepad turning
USE_PREDEFINED
to False andUSE_JOYSTICK
to True. -
You will likely have to tweak the following formulas in Joystick.py since the values returned for each axes depends on the model of your gamepad.
self.vX = (self.gp.leftJoystickX.value / 0.00390625 - 1 ) * self.VxScale
self.vY = (self.gp.leftJoystickY.value / 0.00390625 - 1 ) * self.VyScale
self.vYaw = (self.gp.rightJoystickX.value / 0.00390625 - 1 ) * self.vYawScale
- TODO