// Let's play a game. Guess which overload is going to be called here:
class Example
{
public void Houston ()
{
WeHaveAProblem( 10 , 20.7f , int3.zero ); //COMPILER: This is fine.
WeHaveAProblem( int3.zero , int3.zero , 20f ); //COMPILER: This is fine.
}
void WeHaveAProblem ( float3 arg0 , float3 arg1 , float3 arg2 ) {}
void WeHaveAProblem ( int3 arg0 , int3 arg1 , int3 arg2 ) {}
}
// TL;DR: Good luck with that.
Create intermediary types that implicitly cast ONLY to/from strict equivalents. Use them as method parameters.
class Example
{
void Houston ()
{
EagleHasLanded( 10 , 20.7f , int3.zero ); //COMPILER: "cannot convert from int to FLOAT3"
EagleHasLanded( float3.zero , Vector3.zero , float3.zero );// OK
EagleHasLanded( int3.zero , int3.zero , Vector3Int.zero );// OK
}
void EagleHasLanded ( FLOAT3 arg0 , FLOAT3 arg1 , FLOAT3 arg2 ) {}
void EagleHasLanded ( INT3 arg0 , INT3 arg1 , INT3 arg2 ) {}
}