Pinned Repositories
BFN
Structure to help you store, represent and operate on very big numbers in Unity.
CacheStrings
Gets rid of garbage allocations for numerical clocks, counters etc. Recommended for mobile VR/AR/XR.
NativeGrid
Container class that helps work with NativeArray<T> as a 2D data. Adds few utilities and QOL improvements.
pngcs
PNG encoding and decoding for Unity engine
RawTextureDataProcessingExamples
Tutorial by example. Processing RawTextureData native array formats was not documented anywhere deep enough.
Segments
Line renderer for DOTS tech stack.
UWolframAlpha
WolframAlpha inside Unity
andrew-raphael-lukasik's Repositories
andrew-raphael-lukasik/NativeGrid
Container class that helps work with NativeArray<T> as a 2D data. Adds few utilities and QOL improvements.
andrew-raphael-lukasik/RawTextureDataProcessingExamples
Tutorial by example. Processing RawTextureData native array formats was not documented anywhere deep enough.
andrew-raphael-lukasik/Segments
Line renderer for DOTS tech stack.
andrew-raphael-lukasik/CacheStrings
Gets rid of garbage allocations for numerical clocks, counters etc. Recommended for mobile VR/AR/XR.
andrew-raphael-lukasik/UWolframAlpha
WolframAlpha inside Unity
andrew-raphael-lukasik/ECSLineRenderer
line renderer for Unity.Entities tech stack
andrew-raphael-lukasik/BFN
Structure to help you store, represent and operate on very big numbers in Unity.
andrew-raphael-lukasik/UnityLogFileReader
Windows app to make reading Unity *.log files easier on your eyes and brains.
andrew-raphael-lukasik/Prefab-System
`com.unity.entities 1.0`-compatible way to find (lookup) prefab entities
andrew-raphael-lukasik/basic-science
Structures and syntax to help with scientific calculations
andrew-raphael-lukasik/Unity-URP-atmospheric-fog
Unity URP AtmosphericFog
andrew-raphael-lukasik/com.unity.immediate-window
The Immediate Window provides a way to rapidly edit and debug code. It is not a full development environment, instead it is to be used for API discovery and rapid prototyping.
andrew-raphael-lukasik/rimworld-mod_allow-dead-animals
andrew-raphael-lukasik/Unity.Mathematics.Explicit
Intermediary types that implicitly cast ONLY to/from strict equivalents; no more surprise <int> to <float4> implicit casts
andrew-raphael-lukasik/Unity.Physics.Trace
andrew-raphael-lukasik/draw_conic_sections
how to draw conic sections in Unity
andrew-raphael-lukasik/ECSCombat
A space battle simulation, based around Unity ECS framework
andrew-raphael-lukasik/Simpletons
andrew-raphael-lukasik/WetShadows
andrew-raphael-lukasik/5argon-ECSLineRenderer
ECS approach to render a line.
andrew-raphael-lukasik/daggerfall-unity
Open source recreation of Daggerfall in the Unity engine
andrew-raphael-lukasik/dfunity-mods
repository for daggerfall-unity mods
andrew-raphael-lukasik/goap_sploreg
Goal Oriented Action Planning AI in Unity
andrew-raphael-lukasik/IOPaths
Utility structures to help working with file paths in Unity
andrew-raphael-lukasik/open-project-1
Unity Open Project #1: Action-adventure
andrew-raphael-lukasik/Patpig10_Card-Game_fork
andrew-raphael-lukasik/rimworld-mod_allow-eggs
andrew-raphael-lukasik/rimworld-mod_allow-everything
andrew-raphael-lukasik/Tessellation
A Tessellation and Triplanar terrain shader for planetary terrain
andrew-raphael-lukasik/unity-asm-explorer-package
A fun little package for Unity that provides a rudimentary webinterface to explore your types and look at the assembly code generated by the JIT compiler, plus a sampling profiler