anodeaday's Stars
appwrite/appwrite
Your backend, minus the hassle.
graphdeco-inria/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
carson-katri/dream-textures
Stable Diffusion built-in to Blender
rhasspy/piper
A fast, local neural text to speech system
hzwer/ECCV2022-RIFE
ECCV2022 - Real-Time Intermediate Flow Estimation for Video Frame Interpolation
google-research/multinerf
A Code Release for Mip-NeRF 360, Ref-NeRF, and RawNeRF
facebookincubator/FBX2glTF
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
openspeedtest/Speed-Test
SpeedTest by OpenSpeedTest™ is a Free and Open-Source HTML5 Network Performance Estimation Tool Written in Vanilla Javascript and only uses built-in Web APIs like XMLHttpRequest (XHR), HTML, CSS, JS, & SVG. No Third-Party frameworks or libraries are Required. Started in 2011 and moved to OpenSpeedTest.com dedicated Project/Domain Name in 2013.
spyder-ide/qtpy
Provides an uniform layer to support PyQt5, PySide2, PyQt6, PySide6 with a single codebase
jtomori/vex_tutorial
:bookmark_tabs: A collection of code snippets and examples showing syntax and capabilities of VEX language inside SideFX Houdini
nihui/dain-ncnn-vulkan
DAIN, Depth-Aware Video Frame Interpolation implemented with ncnn library
jtomori/vfx_good_night_reading
:books: Curated collection of good reading about VFX and CG
saleguas/context_menu
💻 A Python library to create and deploy cross-platform native context menus. 💻
Bismuth-Consultancy-BV/MLOPs
Machine Learning Toolset for Houdini
wyhinton/AwesomeHoudini
A collection of awesome Free/Open Source things regarding the SideFx Houdini ecosystem.
baku89/ISF4AE
After Effects Plug-in enabling to use GLSL written in ISF as an effect
odedstein/meshes
A repository with a variety of meshes with minimal licensing requirements.
jedypod/open-display-transform
Open Display Transform is a collection of tools and experiments for rendering wide-gamut scene-linear data into an image for an SDR or HDR display device.
end2endzone/ShellAnything
ShellAnything is a C++ open-source software which allow one to easily customize and add new options to *Windows Explorer* context menu. Define specific actions when a user right-click on a file or a directory.
Aqro/threejs-vanishing-suzanne
A vanishing effect for particles and magic lovers using Threejs, GSAP and custom shaders.
jakericedesigns/Assorted-Houdini-Demos
Toy projects I play with during weekends :)
MrLixm/AgXc
Fork of Troy.S AgX, a display rendering transform available via OCIO and more
mxsage/growth
SiposAttila1995/sipiLib
Ozeuth/Houdini-Plugin-For-Mesh-Reparation
[WIP 2021] Implementation of mesh reparation and hole-filling. Created as part of Unity Technologies research, continued in Imperial College FYP.
ericsopa/flask-api-key
Simple code to authenticate a POST to Flask
ariffjeff/houdini-package-manager
An easy and functional plugin manager for SideFX Houdini
AntonOvsyannikov/PyOpenGL_Examples_SaveToFile
Several examples of how to use PyOpenGL for off-screen rendering and saving rendered image to file. 3 methods are used: using GLUT hidden window, using WGL to create context with default buffer, as well as creation of OpenGL Framebuffer Object by hands and display results with anti-aliasing in the interactive window .
PLSFusion/Hedron
Hwaya/CustomUnrealMovieRenderQueue