This package includes integration of headset tracking with Antilatency tracking system, Tracking Alignment library and Unity XR platform.
The link for Unity Package Manager: https://github.com/antilatency/Unity.AltTrackingXrPackage.git
To work correctly, your project should have the Antilatency SDK installed.
.
└── Packages
└── Alt Tracking XR
├── Prefabs
| └── AltTrackingXrRig.prefab # an example of a prepared prefab; you can drag it to the scene and it is ready to work
└── Runtime
└── AltTrackingXr.cs # an example of a script that integrates the Antilatency system into the Unity XR
The package contains Samples: prepared scenes with the prefab implementation. You can add this scenes into your project Assets by click Import
in Unity Package Manager:
- Alt Tracking XR Sample - Standard implementation of
AltTrackingXrRig.prefab
.
This package pulls up standard Unity XR plugins (Windows MR, Oculus and etc.).
You can add support for other headsets using external XR plugins:
- For Vive Focus 3 headsets, add Vive Wave XR plugin
- For Pico Neo 2/3 headsets, add Pico Unity XR Platform SDK