appsinacup/godot-rapier-physics
Godot Rapier Physics – A 2D and 3D drop-in replacement for the Godot engine that adds stability and fluids.
RustMIT
Issues
- 2
Redo ghost collisions
#206 opened by Ughuuu - 2
Performance slower than it used to be in c++ version
#139 opened by Ughuuu - 6
Pinjoint2d softness property doesn't work
#194 opened by aahmyu - 2
One way collisions doesnt work for RigidBodies
#192 opened by planner404 - 1
- 6
- 0
Add support for nothreads build
#201 opened by Ughuuu - 1
Bug Report: ShapeCast2D Detection Issue
#193 opened by ismettaha - 3
Rapier Physics 2D - Fast Version with Parallel SIMD Solver is 404ing
#207 opened by GeminiSquishGames - 2
Questions about determinism
#203 opened by nicolagianelli - 1
Fluid have density much higher than rigidbodies
#170 opened by Ughuuu - 2
- 0
- 0
- 0
- 1
Ghost collisions
#122 opened by AntonBergaker - 6
Area Layer issue + Pin Joint inaccuracy/jam
#174 opened by JonSnowbd - 2
If Rigidbody is instantiated near a Staticbody, it's velocity does not get reset after landing
#180 opened by DragonEngineer - 2
SegmentShape2D collider not working correctly
#181 opened by mikahpls - 2
Can i changed the radius of the fluid particles?
#177 opened by geeemok - 5
Unexpected "Body" returned from RigidBody2D.body_entered(body) signal with Rapier Physics
#178 opened by paklong - 1
TouchScreenButtons break with Rapier2D enabled
#171 opened by Robert-K - 4
Area2D child of CharacterBody2D parent constantly throws 'on_body_enter: Body is already being monitored' error on movement
#169 opened by PleaseJustWork777 - 4
windows on arm64 support
#164 opened by gregbug - 0
Damp Mode: Replace nonfunctional with rigidbody2D
#166 opened by Crusher48 - 4
Examples on Fluid2d/Fluid3D setup?
#158 opened by skalimoi - 1
One Way Collision shapes cause instability when multiple objects are stacked.
#162 opened by DragonEngineer - 4
Got some weird errors on RapierArea2D
#147 opened by onkeltora - 3
Area2D not detecting segment-built bodies
#154 opened by jjanella - 5
Collisions don't work
#153 opened by jjanella - 3
- 1
CollisionPolygons still collide after freed
#151 opened by jjanella - 0
- 3
- 1
Joint scaling issue with parent
#131 opened by Ughuuu - 0
- 0
Extra contact points reported
#129 opened by Ughuuu - 0
Omit integration doesn't exclude all forces
#130 opened by Ughuuu - 0
Leaking of joint handle
#126 opened by Ughuuu - 0
Shape scaling issue with parent
#127 opened by Ughuuu - 2
Collision excepted bodies still interact when under continuous collision detection.
#103 opened by Scuas - 0
- 1
Make all physics stuff be serializable
#112 opened by Ughuuu - 1
Android builds need implemented
#111 opened by Ughuuu - 1
- 0
- 1
Removing shapes from a body doesn't work
#106 opened by lonevox - 1
Area2D doesn't respect collision layers
#107 opened by tvenclovas96 - 0
Re-enable body_test_movement function
#113 opened by Ughuuu - 1
Angular velocity on Rigibody2D is not working.
#104 opened by Galllaa