appsinacup/godot-rapier-physics
Godot Rapier Physics – A 2D and 3D drop-in replacement for the Godot engine that adds stability and fluids.
RustMIT
Issues
- 4
Area2d Effect not working on pinned objects.
#101 opened by Galllaa - 0
- 1
Performance slower than it used to be in c++ version
#139 opened by Ughuuu - 3
- 1
Joint scaling issue with parent
#131 opened by Ughuuu - 0
- 0
Extra contact points reported
#129 opened by Ughuuu - 0
Omit integration doesn't exclude all forces
#130 opened by Ughuuu - 0
Leaking of joint handle
#126 opened by Ughuuu - 0
Shape scaling issue with parent
#127 opened by Ughuuu - 2
Collision excepted bodies still interact when under continuous collision detection.
#103 opened by Scuas - 0
- 19
- 3
- 0
Ghost collisions
#122 opened by AntonBergaker - 1
Make all physics stuff be serializable
#112 opened by Ughuuu - 1
Android builds need implemented
#111 opened by Ughuuu - 6
Investigate Cross Platform Determinsim
#47 opened by Ughuuu - 1
Double builds fail after integration with salva2d
#61 opened by Ughuuu - 1
- 0
- 1
Removing shapes from a body doesn't work
#106 opened by lonevox - 1
Area2D doesn't respect collision layers
#107 opened by tvenclovas96 - 0
Re-enable body_test_movement function
#113 opened by Ughuuu - 0
Use a data holder and send it through layers
#87 opened by Ughuuu - 2
Rewrite addon to rust/gdext
#86 opened by Ughuuu - 1
Angular velocity on Rigibody2D is not working.
#104 opened by Galllaa - 3
intersect_shape with a circle with it's origin inside rectangle fails to detect collision
#97 opened by AntonBergaker - 10
PinJoint2D - Rotation very stiff
#96 opened by greycheeked - 1
CharacterBody2D colliding with a CollisionObject queued for deletion causes a crash
#92 opened by jjanella - 2
Area2D does not scale with parent
#93 opened by jjanella - 4
Setting a CircleShape2D's radius inside a script does not update the physics engine.
#90 opened by TravisBarryDick - 8
Game engine hangs in scene with StaticBody2D with a WorldBoundaryShape2D
#88 opened by TravisBarryDick - 1
DOCUMENTATION.md seems to be missing.
#85 opened by ysypnbh - 21
Player object in space shooter bullet speeds are much slower and aren't registering hits.
#73 opened by GeminiSquishGames - 1
- 4
Rapier2D doesn't work the same as Default with Physics Materials Godot 4.2.1 mono
#74 opened by GeminiSquishGames - 4
Problems with velocities, default body rotation, colliders get stuck, events not getting called, etc.
#71 opened by GeminiSquishGames - 0
Add lifetime to the water particles
#67 opened by Ughuuu - 0
- 2
CharacterBody has issues with tile edges
#59 opened by starblinky - 2
Project won't open after installing any of the plugin versions from asset store
#62 opened by abFrancisco - 2
- 0
Body Direct State missing functions _get_contact_collider_object and _get_contact_collider_velocity_at_position
#53 opened by Ughuuu - 3
- 5
Tunneling issue in RigidBody2d
#42 opened by souvikinator - 0
point gravity not working as intented - using area2d example doesn't function correctly
#35 opened by JustSomeRandomUsername - 0
TODO fix macos signing
#39 opened by Ughuuu - 0
TODO fix ios info.plist
#40 opened by Ughuuu - 0
Godot 4.2 WorldBoundaryShape glitches
#34 opened by dustdfg