appsinacup/godot-rapier-physics
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
RustMIT
Pinned issues
Issues
- 9
- 1
- 5
- 6
- 1
Extend all joints with Rapier Joints
#224 opened - 1
- 1
- 0
Implement Separation Ray Shape 3D
#221 opened - 0
Implement Separation Ray Shape 2D
#220 opened - 0
Implement Slider Joint 3D
#219 opened - 0
Pin Join 3D
#218 opened - 0
Implement Hinge Joint 3D
#217 opened - 0
Implement Generic 6 DOF Joint 3D
#216 opened - 0
Implement Cone Twist Joint 3D
#215 opened - 0
Godot Physics 3D Feature Parity
#214 opened - 1
Godot Physics 2D Feature Parity
#213 opened - 2
- 0
- 0
Do automatic deployments of addon
#210 opened - 0
Do auto updating of addon
#209 opened - 3
- 2
Redo ghost collisions
#206 opened - 2
Questions about determinism
#203 opened - 0
Add support for nothreads build
#201 opened - 1
- 2
- 6
Pinjoint2d softness property doesn't work
#194 opened - 2
Bug Report: ShapeCast2D Detection Issue
#193 opened - 2
- 6
- 0
- 0
- 0
- 2
- 2
If Rigidbody is instantiated near a Staticbody, it's velocity does not get reset after landing
#180 opened - 5
Unexpected "Body" returned from RigidBody2D.body_entered(body) signal with Rapier Physics
#178 opened - 2
- 6
Area Layer issue + Pin Joint inaccuracy/jam
#174 opened - 1
- 1
- 4
- 0
- 4
windows on arm64 support
#164 opened - 3
- 4
Examples on Fluid2d/Fluid3D setup?
#158 opened - 3
Area2D not detecting segment-built bodies
#154 opened - 5
Collisions don't work
#153 opened - 1
CollisionPolygons still collide after freed
#151 opened - 3
- 4
Got some weird errors on RapierArea2D
#147 opened