Project won't open after installing any of the plugin versions from asset store
abFrancisco opened this issue · 2 comments
Describe the bug
Project won't open after installing any of the plugin versions from asset store and reloading the project, no crash log files that i could find from godot engine.
To Reproduce
1 open godot 4.2.1
2 create a project
3 install godot rapier from asset store
4 restart engine or reload project
5 crashes
Expected behavior
shouldnt crash
Environment (please complete the following information):
Godot v4.2.1.stable - Windows 10.0.22631 - GLES3 (Compatibility) - NVIDIA GeForce RTX 4060 (NVIDIA; 31.0.15.5123) - Intel(R) Core(TM) i3-10100F CPU @ 3.60GHz (8 Threads)
Example project(zip)
New project
What version of godot-rapier-2d are you using? Can you try in meantime with previous versions from github releases to see if they work?
Yea, I can reproduce the issue. It's related to the new Fluid2D changes added:
4 libsystem_platform.dylib 0x1860b3584 _sigtramp + 56
5 libphysics_server_rapier2d.macos.template_debug.dylib 0x121c9f830 RapierPhysicsServer2D::fluid_create() + 88
6 libphysics_server_rapier2d.macos.template_debug.dylib 0x121c9f830 RapierPhysicsServer2D::fluid_create() + 88
7 libphysics_server_rapier2d.macos.template_debug.dylib 0x121cb2b20 Fluid2D::Fluid2D() + 208
8 libphysics_server_rapier2d.macos.template_debug.dylib 0x121c84660 Fluid2D::create(void*) + 36
Will make a hotfix.