aramoki's Stars
nothings/stb
stb single-file public domain libraries for C/C++
karpathy/llm.c
LLM training in simple, raw C/CUDA
glfw/glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
playcanvas/engine
JavaScript game engine built on WebGL, WebGPU, WebXR and glTF
KhronosGroup/Vulkan-Samples
One stop solution for all Vulkan samples
KhronosGroup/glTF-Sample-Models
glTF Sample Models
Haivision/srt
Secure, Reliable, Transport
KhronosGroup/glslang
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
McNopper/OpenGL
OpenGL 3 and 4 with GLSL
google/shaderc
A collection of tools, libraries, and tests for Vulkan shader compilation.
EQMG/Acid
A high speed C++17 Vulkan game engine
hasherezade/demos
Demos of various injection techniques found in malware
BobLChen/VulkanDemos
Some simple vulkan examples.
gan74/Yave
Yet Another Vulkan Engine
m-schuetz/SimLOD
Zer0Mem0ry/RunPE
Code that allows running another windows PE in the same address space as the host process.
jian-ru/laugh_engine
A Vulkan implementation of real-time PBR renderer
martin-pr/possumwood
Possumwood is a graph-based procedural authoring tool, in concept not dissimilar to popular CG packages like Houdini, Blender or Maya. It is intended to serve as a sandbox for computer graphics algorithms and libraries, providing a user-friendly and coding-free UI for libraries that would otherwise be inaccessible for an average user.
kmoskwiak/node-tcp-streaming-server
Experimental TCP video streaming server written in node.js. Streaming over TCP and redistributing using WebSockets.
elsampsa/websocket-mse-demo
Stream H264 to browsers with websocket and w3 media source extensions
confluentinc/librdkafka
The Apache Kafka C/C++ library
kernelm0de/RunPE-ProcessHollowing
RunPE
savonet/ocaml-srt
OCaml bindings for the Secure, Reliable, Transport protocol library
SelcukAydi/bunny
Bunny is a header-only serialization library written in C++.
szaboa/opengl_terrain_gen
Heightmap based terrain generation, using OpenGL 3.3 (C++)
AurelienLeandri/VulkanCulling
C++ Vulkan project featuring compute based occlusion and frustum culling together with indirect draw. Done during my year off in 2021, for about 4 months.
ndujar/deep-srt
Deep learning applied to optimize srt protocol
aramoki/websocketvideostream
use jsmpeg.js to decode mpeg1 video, use broadway js to decode h264 video, the video stream transported by websocket, and the server wrote by golang.