aras-p/hlsl2glslfork

Improper conversion non square matrices

tantra35 opened this issue · 0 comments

this HLSL:

float4x3 mBonesArray[MAX_BONES];

should be converted to follow GLSL:

uniform mat4x3 mBonesArray[MAX_BONES];

but now it will be converted to:

uniform mat3x4 mBonesArray[MAX_BONES];