/Unity3d-mesh-slicer-for-culling

Slices big meshes into smaller parts to get better performance with occlusion culling.

Primary LanguageC#MIT LicenseMIT

Unity3d-mesh-slicer-for-culling

Slices big meshes into smaller parts to get better performance with occlusion culling.

I wrote this component for my project and I think it can be useful for your projects too :) Currently, it supports only slicing by X and Y axes. It's don't separates triangles if they are in different parts, so use it only for high poly meshes. Maybe I'll improve in the future.

Using is simple.

  1. Drag here gameobject which contains MeshFilter object of mesh which you want to slice.

  2. Set a default material for new parts

  3. Set number of parts by vertical and horizontal

  4. Press this button

You can also use second methotd, but it's rather a crutch. I just wrote it for the test and decided to left him.

To test bounds of any mesh - drag it gameobject to BoundsVisualizer and press visualize bounds.