arufuss's Stars
daseyb/gpis-light-transport
Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"
HansKristian-Work/vkd3d-proton
Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
MircoWerner/ReSTIR-SSS
Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)
bdwhst/Vulcanite
Autodesk/Aurora
Real-time GPU path tracing with an OpenUSD Hydra render delegate
geomstats/geomstats
Computations and statistics on manifolds with geometric structures.
guiqi134/Area-ReSTIR
Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"
vinjn/awesome-vulkan
Awesome Vulkan ecosystem
wanghmin/Compute_Shader_Sample
I had some hard time finding any useful guide on how to write a simple working compute shader program. So I wrote one. It's quite self-explanatory: it adds two vectors. The program is based on GLUT/GLEW, but it can be converted to work with other OpenGL extensions or Vulkan.
parallel101/cppguidebook
小彭老师领衔编写,现代C++的中文百科全书
yangshun/tech-interview-handbook
💯 Curated coding interview preparation materials for busy software engineers
Blinue/Magpie
An all-purpose window upscaler for Windows 10/11.
NVlabs/nvdiffrast
Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering
yuphin/Lumen
A Vulkan Raytracing framework for various bidirectional path tracing techniques
HummaWhite/Vulkan-ReSTIR-PT
Vulkan ReSTIR Path Tracer / Rebuild of EIDOLA, from sratch [2023-2024]
pixpark/gpupixel
Real-time image and video processing library similar to GPUImage, with built-in beauty filters, achieving commercial-grade beauty effects. Written in C++11 and based on OpenGL/ES.
Rebzzel/kiero
Universal graphical hook for a D3D9-D3D12, OpenGL and Vulkan based games.
mli0603/BlenderNeuralangelo
Blender addon to inspect and preprocess COLMAP data for Neuralangelo (CVPR 2023)
shocker-0x15/GfxExp
Sandbox for graphics paper implementation
JanSpindler/NRC-HPM-Renderer
Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media
FelixBer/FindFunc
FindFunc is an IDA Pro plugin to find code functions that contain a certain assembly or byte pattern, reference a certain name or string, or conform to various other constraints.
phys-sim-book/solid-sim-tutorial
A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and understanding.
LunarG/gfxreconstruct
Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior
40163650/FSRForReShade
An implementation of AMD's FidelityFX Super Resolution for ReShade / SweetFX
TsudaKageyu/minhook
The Minimalistic x86/x64 API Hooking Library for Windows
d3dcoder/d3d12book
Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
aqi00/android3
《Android Studio开发实战:从零基础到App上线(第3版)》配套源码
iqiyi/xHook
🔥 A PLT hook library for Android native ELF.
keith2018/SoftGLRender
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
keith2018/TLSHook
Hook opengl es function call on Android by replacing TLS entry point