ashleve/ActiveRagdoll
From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
C#MIT
Stargazers
- antssousaInstituto Federal do Piauí
- arthurlupanov
- Artur-WisniewskiŁódź
- dai-xiLMD
- domochico
- drg8
- elopezga
- facybenbook
- FurkanprlkBasarsoft
- HaoranYunBarcelona, Spain
- ideaspadCN.GD.SZ
- Igepo
- JackJ30
- jatinkeswaniGame Developer
- JayDown
- jcrombezKibatic
- Kairo-Ch
- kerwinzxc
- LaviMahalBarnala, Punajb
- li5414makegames4fun
- Maghaen
- manhtantna
- matrix3dchina chengde
- r2d2m
- Rexoto
- ryfom03
- samoliverdev
- SerefFilizcan
- sergioabreu-gGalicia, Spain
- sezgink
- slimshaderBravasoft
- takaaptech
- Thoth87
- Tommy-DimitrioBeeLogiQ
- wanghui226
- weizifenChina