/NeRO

[SIGGRAPH2023] NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images

Primary LanguagePythonMIT LicenseMIT

NeRO

NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images

Update

2023.07.26 Thanks @ingra14m for adding support for the NeRF-blender datasets (ShinyObject/NeRF-Synthetic). These codes are included in the nerf-syn branch https://github.com/liuyuan-pal/NeRO/tree/nerf-syn. Welcome to try it!

2024.04.14 Thanks @bell-one for adding a material extraction module. Now we can extract the materials to UV maps instead of defining them on the vertices. Check out extract_materials_texture_map.py for this function!

Usage

Setup

  1. Install basic required packages.
git clone https://github.com/liuyuan-pal/NeRO.git
cd NeRO
pip install -r requirements.txt
  1. Install nvdiffrast. Please follow instructions here https://nvlabs.github.io/nvdiffrast/#installation.
  2. Install raytracing. Please follow instructions here https://github.com/ashawkey/raytracing.

Download datasets

Models and datasets all can be found here.

Stage I: Shape reconstruction

  1. In the NeRO directory, ensure that you have the following data:
NeRO
|-- data
    |-- GlossyReal
        |-- bear 
            ...
    |-- GlossySynthetic
        |-- bell
            ...
  1. Run the training script
# reconstructing the "bell" of the Glossy Synthetic dataset
python run_training.py --cfg configs/shape/syn/bell.yaml

# reconstructing the "bear" of the Glossy Real dataset
python run_training.py --cfg configs/shape/real/bear.yaml

Intermediate results will be saved at data/train_vis. Models will be saved at data/model.

  1. Extract mesh from the model.
python extract_mesh.py --cfg configs/shape/syn/bell.yaml
python extract_mesh.py --cfg configs/shape/real/bear.yaml

The extracted meshes will be saved at data/meshes.

Stage II: Material estimation

  1. In the NeRO directory, ensure that you have the following data:
NeRO
|-- data
    |-- GlossyReal
        |-- bear 
            ...
    |-- GlossySynthetic
        |-- bell
            ...
    |-- meshes
        | -- bell_shape-300000.ply
        | -- bear_shape-300000.ply
             ...
  1. Run the training script:
# estimate BRDF of the "bell" of the Glossy Synthetic dataset
python run_training.py --cfg configs/material/syn/bell.yaml

# estimate BRDF of the "bear" of the Glossy Real dataset
python run_training.py --cfg configs/material/real/bear.yaml

Intermediate results will be saved at data/train_vis. Models will be saved at data/model.

  1. Extract materials from the model.
python extract_materials.py --cfg configs/material/syn/bell.yaml
python extract_materials.py --cfg configs/material/real/bear.yaml

The extracted materials will be saved at data/materials.

Relighting

  1. In the NeRO directory, ensure that you have the following data:
NeRO
|-- data
    |-- GlossyReal
        |-- bear 
            ...
    |-- GlossySynthetic
        |-- bell
            ...
    |-- meshes
        | -- bell_shape-300000.ply
        | -- bear_shape-300000.ply
             ...
    |-- materials
        | -- bell_material-100000
            | -- albedo.npy
            | -- metallic.npy
            | -- roughness.npy
        | -- bear_material-100000
            | -- albedo.npy
            | -- metallic.npy
            | -- roughness.npy
    |-- hdr
        | -- neon_photostudio_4k.exr
  1. Run relighting script
python relight.py --blender <path-to-your-blender> \
                  --name bell-neon \
                  --mesh data/meshes/bell_shape-300000.ply \
                  --material data/materials/bell_material-100000 \
                  --hdr data/hdr/neon_photostudio_4k.exr \
                  --trans
                  
python relight.py --blender <path-to-your-blender> \
                  --name bear-neon \
                  --mesh data/meshes/bear_shape-300000.ply \
                  --material data/materials/bear_material-100000 \
                  --hdr data/hdr/neon_photostudio_4k.exr

The relighting results will be saved at data/relight with the directory name of bell-neon or bear-neon. This command means that we use neon_photostudio_4k.exr to relight the object.

Training on custom objects

Refer to custom_object.md.

Evaluation

Refer to eval.md.

Acknowledgements

In this repository, we have used codes from the following repositories. We thank all the authors for sharing great codes.

Citation

@inproceedings{liu2023nero,
  title={NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images},
  author={Liu, Yuan and Wang, Peng and Lin, Cheng and Long, Xiaoxiao and Wang, Jiepeng and Liu, Lingjie and Komura, Taku and Wang, Wenping},
  booktitle={SIGGRAPH},
  year={2023}
}