atrivedi's Stars
TerryCavanagh/VVVVVV
The source code to VVVVVV! http://thelettervsixtim.es/
dotnet-state-machine/stateless
A simple library for creating state machines in C# code
id-Software/Quake
Quake GPL Source Release
dbrizov/NaughtyAttributes
Attribute Extensions for Unity
joho/7XX-rfc
An RFC for a new series of HTTP status codes covering developer fouls.
p-ranav/awesome-hpp
A curated list of awesome header-only C++ libraries
Mojang/brigadier
Brigadier is a command parser & dispatcher, designed and developed for Minecraft: Java Edition.
Facepunch/Facepunch.Steamworks
Another fucking c# Steamworks implementation
Seneral/Node_Editor_Framework
A flexible and modular Node Editor Framework for creating node based displays and editors in Unity
fusionlanguage/fut
Fusion programming language. Transpiling to C, C++, C#, D, Java, JavaScript, Python, Swift, TypeScript and OpenCL C.
stella3d/job-system-cookbook
Unity Technologies management has fucked everything up. this is a guide to the job system circa 2019
PardCode/CPP-3D-Game-Tutorial-Series
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
IronWarrior/UnityToonShader
Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.
bradharding/doomretro
The classic, refined DOOM source port. For Windows PC.
GarrettGunnell/Post-Processing
My Unity post processing pipeline and shaders
schmooblidon/meleelight
Melee Light Platform Fighter
RonenNess/UnityUtils
Misc collection of Unity utilities and useful scripts, some I wrote, some I found.
TomaszRewak/C-sharp-stack-only-json-parser
Stack only json deserialization using generators and the System.Text.Json library
WiggleWizard/quake3-movement-unity3d
A port of the Quake III strafe jumping mechanics to Unity3D
brunomikoski/Simple-optimized-A-Pathfinder
An simple and optimized grid pathfinding
daniel-ilett/portals-urp
A recreation of the Portals demo in Universal Render Pipeline.
ownself/UnitySpriteGPUInstancing
A Unity Sprite GPU Instancing Implementation Demo
Samson-Mano/Fast_Fourier_Transform
C# implementation of Cooley–Tukey's FFT algorithm.
gogcom/galaxy-csharp-demo-game
GOG Galaxy Integration Demo
Dugy/serialisable
A header-only library for convenient saving of program preferences with minimal amount of code
mitch3b/ChickenOfTheFarm
Started as Link_7777's NESDemo, Link and I are working on a frog-based platformer for the nesdev 2018 competition: http://forums.nesdev.com/viewforum.php?f=34 . Inspired by: https://en.wikipedia.org/wiki/Chinese_edible_frog
TheTomster/lwe
a cursorless text editor