atteneder/glTFast

Emission doesn't seem to work in URP with glTF-PBR shaders

cgcsw02 opened this issue · 1 comments

Emission doesn't seem to work in URP with glTF-PBR shaders. I want to describe how emission doesn't seem to function correctly in URP Unity:

Download Unity 2022.
Download glTFast.
Create a cube or any primitive shape in the scene.
Create a material and select the Shader (Shader Graphs/glTF-PBRMetallicRoughness).
Assign the material to the cube and change the Emissive color.
You will see no change in the cube.

Screenshot 2024-03-13 145733