Issues
- 0
- 2
- 3
- 1
Warnings when loading draco compressed meshes
#704 opened by anonymous2585 - 1
Support for mesh primitive modes `LINE_LOOP`
#689 opened by atteneder - 2
Under Android platform, the gltf model that loads local files will have the wrong path.
#667 opened by han-tianyu - 2
- 1
Oculus Destroy Issue
#709 opened by Jeorgey - 1
- 3
Draco exports have wrong mesh bounds at export
#692 opened by anonymous2585 - 1
- 2
When loading a glb file, the colors of the materials are changed upon loading.
#683 opened by Miyasaka-prono82 - 0
Support for WebP textures (EXT_texture_webp)
#716 opened by atteneder - 1
- 5
Unable to export draco compressed GLB file at runtime : DracoUnity package needs to be installed
#661 opened by Sov3rain - 2
- 2
Textures are flipped by Y-Axis
#711 opened by stevan-voste - 0
Pink material when using GLTFImport and GLTFAsset with Load() method after build mobile device
#714 opened by LeNhuHoang - 1
- 0
Improve GltfImport constructor API
#710 opened by atteneder - 2
- 2
Asynchonous methods to not have Async suffix
#665 opened by StephenHodgson - 1
Resample and optimize imported animation curves (similar to Unity's built-in FBX importer)
#663 opened by kodra-dev - 3
- 1
- 4
- 1
- 6
Pink Shaders URP on iPhone (fine in editor)
#701 opened by yosun - 1
runtime model download progress callback or property?
#702 opened by yosun - 1
Why the diference of render - transparent texture
#699 opened by acesolucoes - 1
Stretch-and-squash implicit XZ scale changes not visible in Unity (but fine in MSFT 3D Builder)
#690 opened by Arakade - 1
GameObjectExport and shader problem
#697 opened by giulianamuto - 3
- 1
- 1
GLB with sparse enabled not valid
#691 opened by HarrisonHough - 3
Material color changes slightly during export
#680 opened by markus-senger - 2
glTFast render shadow received by 3D model falsely when unity normal map encoding is DXT5nm on Android
#694 opened by uncle-jerry - 1
Expose JPG encode quality in export settings
#698 opened by atteneder - 6
What's The Proper Way To Get Game Object From Editor Script As A Buffer?
#696 opened by vini-guerrero - 29
Apple Vision OS support
#666 opened by atteneder - 0
- 1
Android exception upon instantiation: Object reference not set to an instance of an object.
#687 opened by dibenedetto - 0
how to load multiple Models on URL?
#685 opened by ZFHung - 0
Use Mesh.SetBindposes
#676 opened by atteneder - 3
Error Cloning Repository - LFT Over Quota
#672 opened by jackdaus-at-noblis - 2
Draco Package not found in Unity Editor
#669 opened by seandillon92 - 4
Namespace GLTFast.Newtonsoft could not be found
#671 opened by daniel1v - 1
- 1
Incorrect rendering on Android for bigger models
#670 opened by Djokix98 - 2
When will Apple Vision OS be supported?
#664 opened by Cardano-DoubleMe-Me