autumnyard/AssetLocator
Unity module to manage asset references and dependencies between scenes using Addressables.
C#MIT
Issues
- 0
- 1
Array and Dictionary AssetLocators: Unloading assets when unnecesary. Depends on #2.
#6 opened by autumnyard - 0
Create audio assets for Example 1
#3 opened by autumnyard - 1
Asset Locator: Coherence between maps: If an AssetLocator is not necessary, Unload it. If it was already loaded, remain as it is.
#2 opened by autumnyard - 1
- 0
Allow an AssetLocator to be marked as LoadAtInit, and implement it in BaseAssetManager
#8 opened by autumnyard - 0
Array and Dictionary AssetLocators: Implement referencing the addressable asset by Folder Reference, instead of Label.
#5 opened by autumnyard - 0
Array and Dictionary AssetLocators: Implement two load modes: One by one, and By batch
#4 opened by autumnyard - 0
Asset Locator, Example 1: Giving support to Editor workflow: Map scenes already loaded in should unload with SceneManager
#1 opened by autumnyard