/Spectrograph

using fft and shaders with a lot of parameters for hours of fun

Primary LanguageGLSL

Spectrograph

using fft and shaders with a lot of parameters for hours of fun

How to

  1. Add a music track to Assets folder.
  2. drag the track in the object named TrackHere in SampleScene and link it to the audio source
  3. From ShaderPresets folder either choose one of the presets of Experiment material and link it to the ShaderHandler Script in ChangeMaterialHere gameobject.
  4. play with the sliders
  5. ....
  6. Profit
  • the sliders for the material have horrible names and its some of those variables despite names that sometimes make sense are still used in multiple places... All symptons of just having fun with an artist friend on a saturday. Will come back to it and clean it up in the future