I studied about 8-12 hours a day, for several months. This is my story: Why I studied full-time for 8 months for a Google interview
Table of Contents
- How to use it
- Interview Process & General Interview Prep
- Pick One Language for the Interview
- Book List
- Before you Get Started
- The Daily Plan
- Prerequisite Knowledge
- Algorithmic complexity / Big-O / Asymptotic analysis
- Data Structures
- More Knowledge
- Trees
- Trees - Notes & Background
- Binary search trees: BSTs
- Heap / Priority Queue / Binary Heap
- balanced search trees (general concept, not details)
- traversals: preorder, inorder, postorder, BFS, DFS
- Sorting
- selection
- insertion
- heapsort
- quicksort
- merge sort
- Graphs
- directed
- undirected
- adjacency matrix
- adjacency list
- traversals: BFS, DFS
- Even More Knowledge
- System Design, Scalability, Data Handling (if you have 4+ years experience)
- Final Review
- Coding Question Practice
- Coding exercises/challenges
- Once you're closer to the interview
- Be thinking of for when the interview comes
- Have questions for the interviewer
- Additional Books
- Additional Learning
- Compilers
- Emacs and vi(m)
- Unix command line tools
- Information theory
- Parity & Hamming Code
- Entropy
- Cryptography
- Compression
- Computer Security
- Garbage collection
- Parallel Programming
- Messaging, Serialization, and Queueing Systems
- A*
- Fast Fourier Transform
- Bloom Filter
- HyperLogLog
- Locality-Sensitive Hashing
- van Emde Boas Trees
- Augmented Data Structures
- Balanced search trees
- AVL trees
- Splay trees
- Red/black trees
- 2-3 search trees
- 2-3-4 Trees (aka 2-4 trees)
- N-ary (K-ary, M-ary) trees
- B-Trees
- k-D Trees
- Skip lists
- Network Flows
- Disjoint Sets & Union Find
- Math for Fast Processing
- Treap
- Linear Programming
- Geometry, Convex hull
- Discrete math
- Machine Learning
- Additional Detail on Some Subjects
- Video Series
- Computer Science Courses
- Papers
How to use it
Everything below is an outline, and you should tackle the items in order from top to bottom.
I'm using Github's special markdown flavor, including tasks lists to check progress.
Create a new branch so you can check items like this, just put an x in the brackets: [x]
Fork a branch and follow the commands below
Fork the GitHub repo https://github.com/jwasham/coding-interview-university by clicking on the Fork button
Clone to your local repo
git clone git@github.com:<your_github_username>/coding-interview-university.git
git checkout -b progress
git remote add jwasham https://github.com/jwasham/coding-interview-university
git fetch --all
Mark all boxes with X after you completed your changes
git add .
git commit -m "Marked x"
git rebase jwasham/master
git push --set-upstream origin progress
git push --force
- ABC: Always Be Coding
- Whiteboarding
- Demystifying Tech Recruiting
- How to Get a Job at the Big 4 - Amazon, Facebook, Google & Microsoft (video)
- Cracking The Coding Interview Set 1:
- Cracking the Facebook Coding Interview:
- Prep Course:
- Intro to Data Structures and Algorithms using Python (Udacity free course):
- A free Python centric data structures and algorithms course.
- Grokking the Behavioral Interview (Educative free course):
- Many times, it’s not your technical competency that holds you back from landing your dream job, it’s how you perform on the behavioral interview.
- Intro to Data Structures and Algorithms using Python (Udacity free course):
- http://www.byte-by-byte.com/choose-the-right-language-for-your-coding-interview/
- http://blog.codingforinterviews.com/best-programming-language-jobs/
- Cracking the Coding Interview, 6th Edition
- answers in Java
- Elements of Programming Interviews in Python
- Data Structures and Algorithms in Python
- by Goodrich, Tamassia, Goldwasser
- I loved this book. It covered everything and more
- Pythonic code
- my glowing book report: https://startupnextdoor.com/book-report-data-structures-and-algorithms-in-python/
- Open Data Structures in Python
Retaining Computer Science Knowledge.
A course recommended to me (haven't taken it): Learning how to Learn.
To solve the problem, I made a little flashcards site where I could add flashcards of 2 types: general and code. Each card has different formatting.
Make your own for free:
- Flashcards site repo
- My flash cards database (old - 1200 cards):
- My flash cards database (new - 1800 cards):
Note on flashcards: The first time you recognize you know the answer, don't mark it as known. You have to see the same card and answer it several times correctly before you really know it. Repetition will put that knowledge deeper in your brain.
An alternative to using my flashcard site is Anki, which has been recommended to me numerous times. It uses a repetition system to help you remember. It's user-friendly, available on all platforms and has a cloud sync system.
My flashcard database in Anki format: https://ankiweb.net/shared/info/25173560 (thanks @xiewenya).
You need to apply what you're learning to solving problems, or you'll forget. I made this mistake. Once you've learned a topic, and feel comfortable with it, like linked lists, open one of the coding interview books and do a couple of questions regarding linked lists. Then move on to the next learning topic. Then later, go back and do another linked list problem, or recursion problem, or whatever. But keep doing problems while you're learning. See here for more: Coding Question Practice.
I keep a set of cheat sheets on ASCII, OSI stack, Big-O notations, and more. I study them when I have some spare time.
Each day I take one subject from the list below, watch videos about that subject, and write an implementation in:
- JS without built-in
- JS with built-in
- Python without built-in
- Python using built-in types
- and write tests to ensure I'm doing it right, sometimes just using simple assert() statements
You can see my code here: Python
- How computers process a program:
- Harvard CS50 - Asymptotic Notation (video)
- Big O Notations (general quick tutorial) (video)
- Big O Notation (and Omega and Theta) - best mathematical explanation (video)
- Skiena:
- A Gentle Introduction to Algorithm Complexity Analysis
- Orders of Growth (video)
- Asymptotics (video)
- UC Berkeley Big O (video)
- UC Berkeley Big Omega (video)
- Amortized Analysis (video)
- Illustrating "Big O" (video)
- TopCoder (includes recurrence relations and master theorem):
- Cheat sheet
-
- Implement an automatically resizing vector.
- Description:
- Arrays (video)
- UC Berkeley CS61B - Linear and Multi-Dim Arrays (video) (Start watching from 15m 32s)
- Dynamic Arrays (video)
- Jagged Arrays (video)
- Implement a vector (mutable array with automatic resizing):
- Practice coding using arrays and pointers, and pointer math to jump to an index instead of using indexing.
- New raw data array with allocated memory
- can allocate int array under the hood, just not use its features
- start with 16, or if starting number is greater, use power of 2 - 16, 32, 64, 128
- size() - number of items
- capacity() - number of items it can hold
- is_empty()
- at(index) - returns item at given index, blows up if index out of bounds
- push(item)
- insert(index, item) - inserts item at index, shifts that index's value and trailing elements to the right
- prepend(item) - can use insert above at index 0
- pop() - remove from end, return value
- delete(index) - delete item at index, shifting all trailing elements left
- remove(item) - looks for value and removes index holding it (even if in multiple places)
- find(item) - looks for value and returns first index with that value, -1 if not found
- resize(new_capacity) // private function
- when you reach capacity, resize to double the size
- when popping an item, if size is 1/4 of capacity, resize to half
- Time
- O(1) to add/remove at end (amortized for allocations for more space), index, or update
- O(n) to insert/remove elsewhere
- Space
- contiguous in memory, so proximity helps performance
- space needed = (array capacity, which is >= n) * size of item, but even if 2n, still O(n)
-
- Description:
- C Code (video) - not the whole video, just portions about Node struct and memory allocation
- Linked List vs Arrays:
- why you should avoid linked lists (video)
- Gotcha: you need pointer to pointer knowledge: (for when you pass a pointer to a function that may change the address where that pointer points) This page is just to get a grasp on ptr to ptr. I don't recommend this list traversal style. Readability and maintainability suffer due to cleverness.
- Implement (I did with tail pointer & without):
- size() - returns number of data elements in list
- empty() - bool returns true if empty
- value_at(index) - returns the value of the nth item (starting at 0 for first)
- push_front(value) - adds an item to the front of the list
- pop_front() - remove front item and return its value
- push_back(value) - adds an item at the end
- pop_back() - removes end item and returns its value
- front() - get value of front item
- back() - get value of end item
- insert(index, value) - insert value at index, so current item at that index is pointed to by new item at index
- erase(index) - removes node at given index
- value_n_from_end(n) - returns the value of the node at nth position from the end of the list
- reverse() - reverses the list
- remove_value(value) - removes the first item in the list with this value
- Doubly-linked List
- Description (video)
- No need to implement
-
- Stacks (video)
- Will not implement. Implementing with array is trivial
-
- Queue (video)
- Circular buffer/FIFO
- Implement using linked-list, with tail pointer:
- enqueue(value) - adds value at position at tail
- dequeue() - returns value and removes least recently added element (front)
- empty()
- Implement using fixed-sized array:
- enqueue(value) - adds item at end of available storage
- dequeue() - returns value and removes least recently added element
- empty()
- full()
- Cost:
- a bad implementation using linked list where you enqueue at head and dequeue at tail would be O(n) because you'd need the next to last element, causing a full traversal each dequeue
- enqueue: O(1) (amortized, linked list and array [probing])
- dequeue: O(1) (linked list and array)
- empty: O(1) (linked list and array)
-
-
Videos:
-
Online Courses:
-
Implement with array using linear probing
- hash(k, m) - m is size of hash table
- add(key, value) - if key already exists, update value
- exists(key)
- get(key)
- remove(key)
-
-
- Binary Search (video)
- Binary Search (video)
- detail
- Implement:
- binary search (on sorted array of integers)
- binary search using recursion
-
- Bits cheat sheet - you should know many of the powers of 2 from (2^1 to 2^16 and 2^32)
- Get a really good understanding of manipulating bits with: &, |, ^, ~, >>, <<
- 2s and 1s complement
- Count set bits
- Swap values:
- Absolute value:
-
- Series: Trees (video)
- basic tree construction
- traversal
- manipulation algorithms
- BFS(breadth-first search) and DFS(depth-first search) (video)
- BFS notes:
- level order (BFS, using queue)
- time complexity: O(n)
- space complexity: best: O(1), worst: O(n/2)=O(n)
- DFS notes:
- time complexity: O(n)
- space complexity: best: O(log n) - avg. height of tree worst: O(n)
- inorder (DFS: left, self, right)
- postorder (DFS: left, right, self)
- preorder (DFS: self, left, right)
- BFS notes:
-
- Binary Search Tree Review (video)
- Series (video)
- starts with symbol table and goes through BST applications
- Introduction (video)
- MIT (video)
- C/C++:
- Binary search tree - Implementation in C/C++ (video)
- BST implementation - memory allocation in stack and heap (video)
- Find min and max element in a binary search tree (video)
- Find height of a binary tree (video)
- Binary tree traversal - breadth-first and depth-first strategies (video)
- Binary tree: Level Order Traversal (video)
- Binary tree traversal: Preorder, Inorder, Postorder (video)
- Check if a binary tree is binary search tree or not (video)
- Delete a node from Binary Search Tree (video)
- Inorder Successor in a binary search tree (video)
- Implement:
- insert // insert value into tree
- get_node_count // get count of values stored
- print_values // prints the values in the tree, from min to max
- delete_tree
- is_in_tree // returns true if given value exists in the tree
- get_height // returns the height in nodes (single node's height is 1)
- get_min // returns the minimum value stored in the tree
- get_max // returns the maximum value stored in the tree
- is_binary_search_tree
- delete_value
- get_successor // returns next-highest value in tree after given value, -1 if none
-
- visualized as a tree, but is usually linear in storage (array, linked list)
- Heap
- Introduction (video)
- Naive Implementations (video)
- Binary Trees (video)
- Tree Height Remark (video)
- Basic Operations (video)
- Complete Binary Trees (video)
- Pseudocode (video)
- Heap Sort - jumps to start (video)
- Heap Sort (video)
- Building a heap (video)
- MIT: Heaps and Heap Sort (video)
- CS 61B Lecture 24: Priority Queues (video)
- Linear Time BuildHeap (max-heap)
- Implement a max-heap:
- insert
- sift_up - needed for insert
- get_max - returns the max item, without removing it
- get_size() - return number of elements stored
- is_empty() - returns true if heap contains no elements
- extract_max - returns the max item, removing it
- sift_down - needed for extract_max
- remove(i) - removes item at index x
- heapify - create a heap from an array of elements, needed for heap_sort
- heap_sort() - take an unsorted array and turn it into a sorted array in-place using a max heap or min heap
-
Notes:
- Implement sorts & know best case/worst case, average complexity of each:
- no bubble sort - it's terrible - O(n^2), except when n <= 16
- Stability in sorting algorithms ("Is Quicksort stable?")
- Which algorithms can be used on linked lists? Which on arrays? Which on both?
- I wouldn't recommend sorting a linked list, but merge sort is doable.
- Merge Sort For Linked List
- Implement sorts & know best case/worst case, average complexity of each:
-
For heapsort, see Heap data structure above. Heap sort is great, but not stable
-
UC Berkeley:
-
Merge sort code:
-
Quick sort code:
-
Implement:
- Mergesort: O(n log n) average and worst case
- Quicksort O(n log n) average case
- Selection sort and insertion sort are both O(n^2) average and worst case
- For heapsort, see Heap data structure above
-
Not required, but I recommended them:
As a summary, here is a visual representation of 15 sorting algorithms. If you need more detail on this subject, see "Sorting" section in Additional Detail on Some Subjects
Graphs can be used to represent many problems in computer science, so this section is long, like trees and sorting were.
-
Notes:
- There are 4 basic ways to represent a graph in memory:
- objects and pointers
- adjacency matrix
- adjacency list
- adjacency map
- Familiarize yourself with each representation and its pros & cons
- BFS and DFS - know their computational complexity, their trade offs, and how to implement them in real code
- When asked a question, look for a graph-based solution first, then move on if none
- There are 4 basic ways to represent a graph in memory:
-
MIT(videos):
-
Skiena Lectures - great intro:
- CSE373 2012 - Lecture 11 - Graph Data Structures (video)
- CSE373 2012 - Lecture 12 - Breadth-First Search (video)
- CSE373 2012 - Lecture 13 - Graph Algorithms (video)
- CSE373 2012 - Lecture 14 - Graph Algorithms (con't) (video)
- CSE373 2012 - Lecture 15 - Graph Algorithms (con't 2) (video)
- CSE373 2012 - Lecture 16 - Graph Algorithms (con't 3) (video)
-
Graphs (review and more):
- 6.006 Single-Source Shortest Paths Problem (video)
- 6.006 Dijkstra (video)
- 6.006 Bellman-Ford (video)
- 6.006 Speeding Up Dijkstra (video)
- Aduni: Graph Algorithms I - Topological Sorting, Minimum Spanning Trees, Prim's Algorithm - Lecture 6 (video)
- Aduni: Graph Algorithms II - DFS, BFS, Kruskal's Algorithm, Union Find Data Structure - Lecture 7 (video)
- Aduni: Graph Algorithms III: Shortest Path - Lecture 8 (video)
- Aduni: Graph Alg. IV: Intro to geometric algorithms - Lecture 9 (video)
-
CS 61B 2014 (starting at 58:09) (video) - CS 61B 2014: Weighted graphs (video)
- Greedy Algorithms: Minimum Spanning Tree (video)
- Strongly Connected Components Kosaraju's Algorithm Graph Algorithm (video)
-
Full Coursera Course:
-
I'll implement:
- DFS with adjacency list (recursive)
- DFS with adjacency list (iterative with stack)
- DFS with adjacency matrix (recursive)
- DFS with adjacency matrix (iterative with stack)
- BFS with adjacency list
- BFS with adjacency matrix
- single-source shortest path (Dijkstra)
- minimum spanning tree
- DFS-based algorithms (see Aduni videos above):
- check for cycle (needed for topological sort, since we'll check for cycle before starting)
- topological sort
- count connected components in a graph
- list strongly connected components
- check for bipartite graph
-
- Stanford lectures on recursion & backtracking:
- When it is appropriate to use it?
- How is tail recursion better than not?
-
- You probably won't see any dynamic programming problems in your interview, but it's worth being able to recognize a problem as being a candidate for dynamic programming.
- This subject can be pretty difficult, as each DP soluble problem must be defined as a recursion relation, and coming up with it can be tricky.
- I suggest looking at many examples of DP problems until you have a solid understanding of the pattern involved.
- Videos:
- the Skiena videos can be hard to follow since he sometimes uses the whiteboard, which is too small to see
- Skiena: CSE373 2012 - Lecture 19 - Introduction to Dynamic Programming (video)
- Skiena: CSE373 2012 - Lecture 20 - Edit Distance (video)
- Skiena: CSE373 2012 - Lecture 21 - Dynamic Programming Examples (video)
- Skiena: CSE373 2012 - Lecture 22 - Applications of Dynamic Programming (video)
- Simonson: Dynamic Programming 0 (starts at 59:18) (video)
- Simonson: Dynamic Programming I - Lecture 11 (video)
- Simonson: Dynamic programming II - Lecture 12 (video)
- List of individual DP problems (each is short): Dynamic Programming (video)
- Yale Lecture notes:
- Coursera:
-
- Optional: UML 2.0 Series (video)
- SOLID OOP Principles: SOLID Principles (video)
-
- Quick UML review (video)
- Learn these patterns:
- strategy
- singleton
- adapter
- prototype
- decorator
- visitor
- factory, abstract factory
- facade
- observer
- proxy
- delegate
- command
- state
- memento
- iterator
- composite
- flyweight
- Chapter 6 (Part 1) - Patterns (video)
- Chapter 6 (Part 2) - Abstraction-Occurrence, General Hierarchy, Player-Role, Singleton, Observer, Delegation (video)
- Chapter 6 (Part 3) - Adapter, Facade, Immutable, Read-Only Interface, Proxy (video)
- Series of videos (27 videos)
- Head First Design Patterns
- I know the canonical book is "Design Patterns: Elements of Reusable Object-Oriented Software", but Head First is great for beginners to OO.
- Handy reference: 101 Design Patterns & Tips for Developers
- Design patterns for humans
-
- Math Skills: How to find Factorial, Permutation and Combination (Choose) (video)
- Make School: Probability (video)
- Make School: More Probability and Markov Chains (video)
- Khan Academy:
- Course layout:
- Just the videos - 41 (each are simple and each are short):
-
- Know about the most famous classes of NP-complete problems, such as traveling salesman and the knapsack problem, and be able to recognize them when an interviewer asks you them in disguise.
- Know what NP-complete means.
- Computational Complexity (video)
- Simonson:
- Skiena:
- Complexity: P, NP, NP-completeness, Reductions (video)
- Complexity: Approximation Algorithms (video)
- Complexity: Fixed-Parameter Algorithms (video)
- Peter Norvig discusses near-optimal solutions to traveling salesman problem:
- Pages 1048 - 1140 in CLRS if you have it.
-
- Computer Science 162 - Operating Systems (25 videos):
- for processes and threads see videos 1-11
- Operating Systems and System Programming (video)
- What Is The Difference Between A Process And A Thread?
- Covers:
- Processes, Threads, Concurrency issues
- Difference between processes and threads
- Processes
- Threads
- Locks
- Mutexes
- Semaphores
- Monitors
- How they work?
- Deadlock
- Livelock
- CPU activity, interrupts, context switching
- Modern concurrency constructs with multicore processors
- Paging, segmentation and virtual memory (video)
- Interrupts (video)
- Process resource needs (memory: code, static storage, stack, heap, and also file descriptors, i/o)
- Thread resource needs (shares above (minus stack) with other threads in the same process but each has its own pc, stack counter, registers, and stack)
- Forking is really copy on write (read-only) until the new process writes to memory, then it does a full copy.
- Context switching
- How context switching is initiated by the operating system and underlying hardware?
- Processes, Threads, Concurrency issues
- threads in C++ (series - 10 videos)
- concurrency in Python (videos):
- Computer Science 162 - Operating Systems (25 videos):
-
- To cover:
- how unit testing works
- what are mock objects
- what is integration testing
- what is dependency injection
- Agile Software Testing with James Bach (video)
- Open Lecture by James Bach on Software Testing (video)
- Steve Freeman - Test-Driven Development (that’s not what we meant) (video)
- Dependency injection:
- How to write tests
- To cover:
-
- In an OS, how it works?
- Can be gleaned from Operating System videos
-
- Sedgewick - Suffix Arrays (video)
- Sedgewick - Substring Search (videos)
- Search pattern in text (video)
If you need more detail on this subject, see "String Matching" section in Additional Detail on Some Subjects.
-
- Note there are different kinds of tries. Some have prefixes, some don't, and some use string instead of bits to track the path
- I read through code, but will not implement
- Sedgewick - Tries (3 videos)
- Notes on Data Structures and Programming Techniques
- Short course videos:
- The Trie: A Neglected Data Structure
- TopCoder - Using Tries
- Stanford Lecture (real world use case) (video)
- MIT, Advanced Data Structures, Strings (can get pretty obscure about halfway through) (video)
-
- Big And Little Endian
- Big Endian Vs Little Endian (video)
- Big And Little Endian Inside/Out (video)
- Very technical talk for kernel devs. Don't worry if most is over your head.
- The first half is enough.
-
- if you have networking experience or want to be a reliability engineer or operations engineer, expect questions
- Otherwise, this is just good to know
- Khan Academy
- UDP and TCP: Comparison of Transport Protocols (video)
- TCP/IP and the OSI Model Explained! (video)
- Packet Transmission across the Internet. Networking & TCP/IP tutorial. (video)
- HTTP (video)
- SSL and HTTPS (video)
- SSL/TLS (video)
- HTTP 2.0 (video)
- Video Series (21 videos) (video)
- Subnetting Demystified - Part 5 CIDR Notation (video)
- Sockets:
- Considerations:
- Scalability
- Distill large data sets to single values
- Transform one data set to another
- Handling obscenely large amounts of data
- System design
- features sets
- interfaces
- class hierarchies
- designing a system under certain constraints
- simplicity and robustness
- tradeoffs
- performance analysis and optimization
- Scalability
- START HERE: The System Design Primer
- System Design from HiredInTech
- How Do I Prepare To Answer Design Questions In A Technical Inverview?
- 8 Things You Need to Know Before a System Design Interview
- Algorithm design
- Database Normalization - 1NF, 2NF, 3NF and 4NF (video)
- System Design Interview - There are a lot of resources in this one. Look through the articles and examples. I put some of them below
- How to ace a systems design interview
- Numbers Everyone Should Know
- How long does it take to make a context switch?
- Transactions Across Datacenters (video)
- A plain English introduction to CAP Theorem
- Consensus Algorithms:
- Consistent Hashing
- NoSQL Patterns
- Scalability:
- You don't need all of these. Just pick a few that interest you.
- Great overview (video)
- Short series:
- Scalable Web Architecture and Distributed Systems
- Fallacies of Distributed Computing Explained
- Pragmatic Programming Techniques
- Jeff Dean - Building Software Systems At Google and Lessons Learned (video)
- Introduction to Architecting Systems for Scale
- Scaling mobile games to a global audience using App Engine and Cloud Datastore (video)
- How Google Does Planet-Scale Engineering for Planet-Scale Infra (video)
- The Importance of Algorithms
- Sharding
- Scale at Facebook (2012), "Building for a Billion Users" (video)
- Engineering for the Long Game - Astrid Atkinson Keynote(video)
- 7 Years Of YouTube Scalability Lessons In 30 Minutes
- How PayPal Scaled To Billions Of Transactions Daily Using Just 8VMs
- How to Remove Duplicates in Large Datasets
- A look inside Etsy's scale and engineering culture with Jon Cowie (video)
- What Led Amazon to its Own Microservices Architecture
- To Compress Or Not To Compress, That Was Uber's Question
- Asyncio Tarantool Queue, Get In The Queue
- When Should Approximate Query Processing Be Used?
- Google's Transition From Single Datacenter, To Failover, To A Native Multihomed Architecture
- Spanner
- Machine Learning Driven Programming: A New Programming For A New World
- The Image Optimization Technology That Serves Millions Of Requests Per Day
- A Patreon Architecture Short
- Tinder: How Does One Of The Largest Recommendation Engines Decide Who You'll See Next?
- Design Of A Modern Cache
- Live Video Streaming At Facebook Scale
- A Beginner's Guide To Scaling To 11 Million+ Users On Amazon's AWS
- How Does The Use Of Docker Effect Latency?
- A 360 Degree View Of The Entire Netflix Stack
- Latency Is Everywhere And It Costs You Sales - How To Crush It
- Serverless (very long, just need the gist)
- What Powers Instagram: Hundreds of Instances, Dozens of Technologies
- Cinchcast Architecture - Producing 1,500 Hours Of Audio Every Day
- Justin.Tv's Live Video Broadcasting Architecture
- Playfish's Social Gaming Architecture - 50 Million Monthly Users And Growing
- TripAdvisor Architecture - 40M Visitors, 200M Dynamic Page Views, 30TB Data
- PlentyOfFish Architecture
- Salesforce Architecture - How They Handle 1.3 Billion Transactions A Day
- ESPN's Architecture At Scale - Operating At 100,000 Duh Nuh Nuhs Per Second
- See "Messaging, Serialization, and Queueing Systems" way below for info on some of the technologies that can glue services together
- Twitter:
- For even more, see "Mining Massive Datasets" video series in the Video Series section
- Practicing the system design process: Here are some ideas to try working through on paper, each with some documentation on how it was handled in the real world:
- review: The System Design Primer
- System Design from HiredInTech
- cheat sheet
- flow:
- Understand the problem and scope:
- Define the use cases, with interviewer's help
- Suggest additional features
- Remove items that interviewer deems out of scope
- Assume high availability is required, add as a use case
- Think about constraints:
- Ask how many requests per month
- Ask how many requests per second (they may volunteer it or make you do the math)
- Estimate reads vs. writes percentage
- Keep 80/20 rule in mind when estimating
- How much data written per second
- Total storage required over 5 years
- How much data read per second
- Abstract design:
- Layers (service, data, caching)
- Infrastructure: load balancing, messaging
- Rough overview of any key algorithm that drives the service
- Consider bottlenecks and determine solutions
- Understand the problem and scope:
- Exercises:
- Series of 2-3 minutes short subject videos (23 videos)
- Series of 2-5 minutes short subject videos - Michael Sambol (18 videos):
- Sedgewick Videos - Algorithms I
- Sedgewick Videos - Algorithms II
Now that you know all the computer science topics above, it's time to practice answering coding problems.
Why you need to practice doing programming problems:
- Problem recognition, and where the right data structures and algorithms fit in
- Gathering requirements for the problem
- Talking your way through the problem like you will in the interview
- Coding on a whiteboard or paper, not a computer
- Coming up with time and space complexity for your solutions
- Testing your solutions
Supplemental:
- Mathematics for Topcoders
- Dynamic Programming – From Novice to Advanced
- MIT Interview Materials
- Exercises for getting better at a given language
Read and Do Programming Problems (in this order):
- Cracking the Coding Interview, 6th Edition
- answers in Java
Coding Interview Question Videos:
- IDeserve (88 videos)
- Tushar Roy (5 playlists)
- Nick White - LeetCode Solutions (187 Videos)
- FisherCoder - LeetCode Solutions
Challenge sites:
- LeetCode
- HackerRank
- TopCoder
- InterviewCake
- Geeks for Geeks
- InterviewBit
- Project Euler (math-focused)
- Code Exercises
Language-learning sites, with challenges:
Challenge repos:
Mock Interviews:
- Gainlo.co: Mock interviewers from big companies - I used this and it helped me relax for the phone screen and on-site interview
- Pramp: Mock interviews from/with peers - peer-to-peer model of practice interviews
- Refdash: Mock interviews and expedited interviews - also help candidates fast track by skipping multiple interviews with tech companies
- interviewing.io: Practice mock interview with senior engineers - anonymous algorithmic/systems design interviews with senior engineers from FAANG anonymously.
- Cracking The Coding Interview Set 2 (videos):
Think of about 20 interview questions you'll get, along with the lines of the items below. Have 2-3 answers for each. Have a story, not just data, about something you accomplished.
- Why do you want this job?
- What's a tough problem you've solved?
- Biggest challenges faced?
- Best/worst designs seen?
- Ideas for improving an existing product
- How do you work best, as an individual and as part of a team?
- Which of your skills or experiences would be assets in the role and why?
- What did you most enjoy at [job x / project y]?
- What was the biggest challenge you faced at [job x / project y]?
- What was the hardest bug you faced at [job x / project y]?
- What did you learn at [job x / project y]?
- What would you have done better at [job x / project y]?
- How large is your team?
- What does your dev cycle look like? Do you do waterfall/sprints/agile?
- Are rushes to deadlines common? Or is there flexibility?
- How are decisions made in your team?
- How many meetings do you have per week?
- Do you feel your work environment helps you concentrate?
- What are you working on?
- What do you like about it?
- What is the work life like?
- How is work/life balance?
-
Design Patterns: Elements of Reusable Object-Oriented Software
-
Algorithm Design Manual (Skiena)
- This book has 2 parts:
- Class textbook on data structures and algorithms
- Pros:
- Is a good review as any algorithms textbook would be
- Nice stories from his experiences solving problems in industry and academia
- Code examples in C
- Cons:
- Can be as dense or impenetrable as CLRS, and in some cases, CLRS may be a better alternative for some subjects
- Chapters 7, 8, 9 can be painful to try to follow, as some items are not explained well or require more brain than I have
- Don't get me wrong: I like Skiena, his teaching style, and mannerisms, but I may not be Stony Brook material
- Pros:
- Algorithm catalog:
- This is the real reason you buy this book
- About to get to this part. Will update here once I've made my way through it
- Class textbook on data structures and algorithms
- Can rent it on kindle
- Answers:
- Errata
- This book has 2 parts:
-
Write Great Code: Volume 1: Understanding the Machine
- The book was published in 2004, and is somewhat outdated, but it's a terrific resource for understanding a computer in brief
- The author invented HLA, so take mentions and examples in HLA with a grain of salt. Not widely used, but decent examples of what assembly looks like
- These chapters are worth the read to give you a nice foundation:
- Chapter 2 - Numeric Representation
- Chapter 3 - Binary Arithmetic and Bit Operations
- Chapter 4 - Floating-Point Representation
- Chapter 5 - Character Representation
- Chapter 6 - Memory Organization and Access
- Chapter 7 - Composite Data Types and Memory Objects
- Chapter 9 - CPU Architecture
- Chapter 10 - Instruction Set Architecture
- Chapter 11 - Memory Architecture and Organization
-
- Important: Reading this book will only have limited value. This book is a great review of algorithms and data structures, but won't teach you how to write good code. You have to be able to code a decent solution efficiently
- AKA CLR, sometimes CLRS, because Stein was late to the game
-
Computer Architecture, Sixth Edition: A Quantitative Approach
- For a richer, more up-to-date (2017), but longer treatment
-
- The first couple of chapters present clever solutions to programming problems (some very old using data tape) but that is just an intro. This a guidebook on program design and architecture
-
- Familiarize yourself with a unix-based code editor
- vi(m):
- emacs:
-
- Khan Academy
- More about Markov processes:
- See more in MIT 6.050J Information and Entropy series below
-
- Intro
- Parity
- Hamming Code:
- Error Checking
-
- Also see videos below
- Make sure to watch information theory videos first
- Information Theory, Claude Shannon, Entropy, Redundancy, Data Compression & Bits (video)
-
- Also see videos below
- Make sure to watch information theory videos first
- Khan Academy Series
- Cryptography: Hash Functions
- Cryptography: Encryption
-
- Make sure to watch information theory videos first
- Computerphile (videos):
- Compressor Head videos
- (optional) Google Developers Live: GZIP is not enough!
-
- Given a Bloom filter with m bits and k hashing functions, both insertion and membership testing are O(k)
- Bloom Filters (video)
- Bloom Filters | Mining of Massive Datasets | Stanford University (video)
- Tutorial
- How To Write A Bloom Filter App
-
- Used to determine the similarity of documents
- The opposite of MD5 or SHA which are used to determine if 2 documents/strings are exactly the same
- Simhashing (hopefully) made simple
-
-
Know at least one type of balanced binary tree (and know how it's implemented):
-
"Among balanced search trees, AVL and 2/3 trees are now passé, and red-black trees seem to be more popular. A particularly interesting self-organizing data structure is the splay tree, which uses rotations to move any accessed key to the root." - Skiena
-
Of these, I chose to implement a splay tree. From what I've read, you won't implement a balanced search tree in your interview. But I wanted exposure to coding one up and let's face it, splay trees are the bee's knees. I did read a lot of red-black tree code
- Splay tree: insert, search, delete functions If you end up implementing red/black tree try just these:
- Search and insertion functions, skipping delete
-
I want to learn more about B-Tree since it's used so widely with very large data sets
-
AVL trees
- In practice: From what I can tell, these aren't used much in practice, but I could see where they would be: The AVL tree is another structure supporting O(log n) search, insertion, and removal. It is more rigidly balanced than red–black trees, leading to slower insertion and removal but faster retrieval. This makes it attractive for data structures that may be built once and loaded without reconstruction, such as language dictionaries (or program dictionaries, such as the opcodes of an assembler or interpreter)
- MIT AVL Trees / AVL Sort (video)
- AVL Trees (video)
- AVL Tree Implementation (video)
- Split And Merge
-
Splay trees
- In practice: Splay trees are typically used in the implementation of caches, memory allocators, routers, garbage collectors, data compression, ropes (replacement of string used for long text strings), in Windows NT (in the virtual memory, networking and file system code) etc
- CS 61B: Splay Trees (video)
- MIT Lecture: Splay Trees:
- Gets very mathy, but watch the last 10 minutes for sure.
- Video
-
Red/black trees
- These are a translation of a 2-3 tree (see below).
- In practice: Red–black trees offer worst-case guarantees for insertion time, deletion time, and search time. Not only does this make them valuable in time-sensitive applications such as real-time applications, but it makes them valuable building blocks in other data structures which provide worst-case guarantees; for example, many data structures used in computational geometry can be based on red–black trees, and the Completely Fair Scheduler used in current Linux kernels uses red–black trees. In the version 8 of Java, the Collection HashMap has been modified such that instead of using a LinkedList to store identical elements with poor hashcodes, a Red-Black tree is used
- Aduni - Algorithms - Lecture 4 (link jumps to starting point) (video)
- Aduni - Algorithms - Lecture 5 (video)
- Red-Black Tree
- An Introduction To Binary Search And Red Black Tree
-
2-3 search trees
- In practice: 2-3 trees have faster inserts at the expense of slower searches (since height is more compared to AVL trees).
- You would use 2-3 tree very rarely because its implementation involves different types of nodes. Instead, people use Red Black trees.
- 23-Tree Intuition and Definition (video)
- Binary View of 23-Tree
- 2-3 Trees (student recitation) (video)
-
2-3-4 Trees (aka 2-4 trees)
- In practice: For every 2-4 tree, there are corresponding red–black trees with data elements in the same order. The insertion and deletion operations on 2-4 trees are also equivalent to color-flipping and rotations in red–black trees. This makes 2-4 trees an important tool for understanding the logic behind red–black trees, and this is why many introductory algorithm texts introduce 2-4 trees just before red–black trees, even though 2-4 trees are not often used in practice.
- CS 61B Lecture 26: Balanced Search Trees (video)
- Bottom Up 234-Trees (video)
- Top Down 234-Trees (video)
-
N-ary (K-ary, M-ary) trees
- note: the N or K is the branching factor (max branches)
- binary trees are a 2-ary tree, with branching factor = 2
- 2-3 trees are 3-ary
- K-Ary Tree
-
B-Trees
- Fun fact: it's a mystery, but the B could stand for Boeing, Balanced, or Bayer (co-inventor).
- In Practice: B-Trees are widely used in databases. Most modern filesystems use B-trees (or Variants). In addition to its use in databases, the B-tree is also used in filesystems to allow quick random access to an arbitrary block in a particular file. The basic problem is turning the file block i address into a disk block (or perhaps to a cylinder-head-sector) address
- B-Tree
- B-Tree Datastructure
- Introduction to B-Trees (video)
- B-Tree Definition and Insertion (video)
- B-Tree Deletion (video)
- MIT 6.851 - Memory Hierarchy Models (video) - covers cache-oblivious B-Trees, very interesting data structures - the first 37 minutes are very technical, may be skipped (B is block size, cache line size)
-
-
- Great for finding number of points in a rectangle or higher dimension object
- A good fit for k-nearest neighbors
- Kd Trees (video)
- kNN K-d tree algorithm (video)
-
- "These are somewhat of a cult data structure" - Skiena
- Randomization: Skip Lists (video)
- For animations and a little more detail
-
- Combination of a binary search tree and a heap
- Treap
- Data Structures: Treaps explained (video)
- Applications in set operations
-
- Why ML?
- Google's Cloud Machine learning tools (video)
- Google Developers' Machine Learning Recipes (Scikit Learn & Tensorflow) (video)
- Tensorflow (video)
- Tensorflow Tutorials
- Practical Guide to implementing Neural Networks in Python (using Theano)
- Courses:
- Great starter course: Machine Learning - videos only - see videos 12-18 for a review of linear algebra (14 and 15 are duplicates)
- Neural Networks for Machine Learning
- Google's Deep Learning Nanodegree
- Google/Kaggle Machine Learning Engineer Nanodegree
- Self-Driving Car Engineer Nanodegree
- Metis Online Course ($99 for 2 months)
- Resources:
-
SOLID
- Bob Martin SOLID Principles of Object Oriented and Agile Design (video)
- S - Single Responsibility Principle | Single responsibility to each Object
- O - Open/Closed Principal | On production level Objects are ready for extension but not for modification
- L - Liskov Substitution Principal | Base Class and Derived class follow ‘IS A’ principal
- I - Interface segregation principle | clients should not be forced to implement interfaces they don't use
- D -Dependency Inversion principle | Reduce the dependency In composition of objects.
-
Union-Find
-
More Dynamic Programming (videos)
- 6.006: Dynamic Programming I: Fibonacci, Shortest Paths
- 6.006: Dynamic Programming II: Text Justification, Blackjack
- 6.006: DP III: Parenthesization, Edit Distance, Knapsack
- 6.006: DP IV: Guitar Fingering, Tetris, Super Mario Bros.
- 6.046: Dynamic Programming & Advanced DP
- 6.046: Dynamic Programming: All-Pairs Shortest Paths
- 6.046: Dynamic Programming (student recitation)
-
Advanced Graph Processing (videos)
-
MIT Probability (mathy, and go slowly, which is good for mathy things) (videos):
-
String Matching
- Rabin-Karp (videos):
- Knuth-Morris-Pratt (KMP):
- Boyer–Moore string search algorithm
- Coursera: Algorithms on Strings
- starts off great, but by the time it gets past KMP it gets more complicated than it needs to be
- nice explanation of tries
- can be skipped
-
Sorting
- Stanford lectures on sorting:
- Shai Simonson, Aduni.org:
- Steven Skiena lectures on sorting:
- List of individual Dynamic Programming problems (each is short)
- x86 Architecture, Assembly, Applications (11 videos)
- MIT 18.06 Linear Algebra, Spring 2005 (35 videos)
- Excellent - MIT Calculus Revisited: Single Variable Calculus
- Computer Science 70, 001 - Spring 2015 - Discrete Mathematics and Probability Theory
- Discrete Mathematics by Shai Simonson (19 videos)
- Discrete Mathematics Part 1 by Sarada Herke (5 videos)
- CSE373 - Analysis of Algorithms (25 videos)
- UC Berkeley 61B (Spring 2014): Data Structures (25 videos)
- UC Berkeley 61B (Fall 2006): Data Structures (39 videos)
- UC Berkeley 61C: Machine Structures (26 videos)
- OOSE: Software Dev Using UML and Java (21 videos)
- MIT 6.004: Computation Structures (49 videos)
- Carnegie Mellon - Computer Architecture Lectures (39 videos)
- MIT 6.006: Intro to Algorithms (47 videos)
- MIT 6.033: Computer System Engineering (22 videos)
- MIT 6.034 Artificial Intelligence, Fall 2010 (30 videos)
- MIT 6.042J: Mathematics for Computer Science, Fall 2010 (25 videos)
- MIT 6.046: Design and Analysis of Algorithms (34 videos)
- MIT 6.050J: Information and Entropy, Spring 2008 (19 videos)
- MIT 6.851: Advanced Data Structures (22 videos)
- MIT 6.854: Advanced Algorithms, Spring 2016 (24 videos)
- Harvard COMPSCI 224: Advanced Algorithms (25 videos)
- MIT 6.858 Computer Systems Security, Fall 2014
- Stanford: Programming Paradigms (27 videos)
- Introduction to Cryptography by Christof Paar
- Mining Massive Datasets - Stanford University (94 videos)
- Graph Theory by Sarada Herke (67 videos)
- Love classic papers?
- 1978: Communicating Sequential Processes
- 2003: The Google File System
- replaced by Colossus in 2012
- 2004: MapReduce: Simplified Data Processing on Large Clusters
- mostly replaced by Cloud Dataflow?
- 2006: Bigtable: A Distributed Storage System for Structured Data
- 2006: The Chubby Lock Service for Loosely-Coupled Distributed Systems
- 2007: Dynamo: Amazon’s Highly Available Key-value Store
- The Dynamo paper kicked off the NoSQL revolution
- 2007: What Every Programmer Should Know About Memory (very long, and the author encourages skipping of some sections)
- 2010: Dapper, a Large-Scale Distributed Systems Tracing Infrastructure
- 2010: Dremel: Interactive Analysis of Web-Scale Datasets
- 2012: Google's Colossus
- paper not available
- 2012: AddressSanitizer: A Fast Address Sanity Checker:
- 2013: Spanner: Google’s Globally-Distributed Database:
- 2014: Machine Learning: The High-Interest Credit Card of Technical Debt
- 2015: Continuous Pipelines at Google
- 2015: High-Availability at Massive Scale: Building Google’s Data Infrastructure for Ads
- 2015: TensorFlow: Large-Scale Machine Learning on Heterogeneous Distributed Systems
- 2015: How Developers Search for Code: A Case Study
- 2016: Borg, Omega, and Kubernetes