b-inary/postflop-solver
[Development suspended] An efficient open-source postflop solver library written in Rust
RustAGPL-3.0
Issues
- 5
- 1
Extremely slow serialization with bincode v2
#40 opened by mhluska - 3
Example usage and solver tests are incorrect
#44 opened by mhluska - 2
- 2
I wish I had a clue how to use this..
#38 opened by beautifulbran - 2
Unclear how to save a file
#37 opened by 1R0NYMAN - 1
GPU implementation
#35 opened by Povel23 - 6
Is there a limit to the number of cores used?
#33 opened by mhluska - 0
Decompression speed improvements
#41 opened by mhluska - 1
[Project] Trainer derived from postflop-solver
#32 opened by JbCourtois - 3
Slow time to load saved solution
#31 opened by mhluska - 2
Print tree actions
#26 opened by guilo35 - 1
Release Ram after solving
#29 opened by Barcode9 - 2
Exploitability Calculation - ICM
#28 opened by Barcode9 - 1
Why resets the cumulative strategy when the number of iterations is a power of 4?
#25 opened by joehua87 - 4
PLO extension
#23 opened by TomKan0909 - 1
Add discussion board to repo?
#17 opened by bkushigian - 7
- 4
Add game tree visiting logic?
#15 opened by bkushigian - 4
- 4
Raked calculations
#12 opened by 1R0NYMAN - 5
Multi thread example
#11 opened by tankche1 - 1
train players reach variable may not be used.
#9 opened by unacowa - 1
lack of symmetry in game.rs
#8 opened by bgnori - 4
Best way to serialize PostFlopGame?
#4 opened by ryanto - 2
Example error
#3 opened by cra1g