Pinned Repositories
chess
中国象棋,给老爸编译的绿色版本。
LogMonitor
日志监控器
machineid
机器码。整合(https://github.com/Tarik02/machineid)(https://github.com/ulwanski/md5)
MathExprParser
解析并执行数学表达式
PhysX-Example
Learning Physics Modeling with PhysX example code
runasdate
自己写的类似于runasdate的小程序。注意,程序必须以管理员身份运行!
tolua
tolua, tolua++, toluapp,一个确定可以编译通过的windows版本
ue4_qrcode
UE4 动态创建二维码,并显示在UMG中
UE4_sequence_example
UE4 Sequence的编辑器扩展例子
xc_qq
炫彩界面库的qq-demo,用golang实现的
badforlabor's Repositories
badforlabor/AssetStudio
原地址是:https://github.com/Perfare/AssetStudio
badforlabor/assets
美术资产, art assets
badforlabor/CrazyCSharp
CSharp的一堆工具函数,期望,只依赖于系统库
badforlabor/dump_memgraph
badforlabor/go-http-file-server
Simple command line based HTTP file server to share local file system
badforlabor/gocrazy
golang extended library
badforlabor/hello_cpp
练习c++
badforlabor/hello_csharp
c#的一堆测试
badforlabor/hello_go
go test
badforlabor/hello_python
badforlabor/hello_qt
python qt example
badforlabor/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
badforlabor/hybridclr_trial
HybridCLR 示例项目
badforlabor/NahidaRenderProject
A Unity sample project, for rendering Genshin characters like Nahida.
badforlabor/setenv
set system/user environment
badforlabor/split
工具箱:切割文件工具,split
badforlabor/tail
linux tail工具
badforlabor/test_alg
练习下算法
badforlabor/test_dotnetcore
dotnetcore工程测试
badforlabor/test_gpuinstance
测试下UNITY的GPUInstance性能
badforlabor/test_PlayableGraph
badforlabor/test_stl
stl高级用法
badforlabor/TestLuaApi
测试一些Lua的API
badforlabor/UEPluginTemplate
UE的插件模板
badforlabor/unity_graph
unity的图
badforlabor/UnityGenshinToonShader
A custom genshin-like toon shader, based on URP.
badforlabor/UTF8Tool
Convert all files to utf-8
badforlabor/wiz_tools
为知笔记的工具
badforlabor/YJZPlayableGraphView
playable visualizer with GraphView
badforlabor/Zygisk-Il2CppDumper
Using Zygisk to dump il2cpp data at runtime