PBR-in-Unity-including-Disney-version-and-pre-computed-GI-

The video link:

https://youtu.be/b6eFu3IwqjY

Some Images:

image image image image image image image image image image image image image

The models this project used are from:

https://clara.io/view/454f1f28-0f63-4664-aeef-cf7aecd9cd40 http://www-graphics.stanford.edu/data/3Dscanrep/

The textures this project used are from:

https://texturehaven.com/textures/?c=terrain https://github.com/JoeyDeVries/LearnOpenGL

The referenced resources:

https://github.com/Arcob/UnityPbrRendering https://zhuanlan.zhihu.com/p/68025039 https://learnopengl.com/PBR/Theory https://blog.selfshadow.com/publications/s2012-shading-course/burley/s2012_pbs_disney_brdf_notes_v3.pdf https://www.jordanstevenstechart.com/physically-based-rendering https://github.com/wdas/brdf/blob/main/src/brdfs/disney.brdf https://github.com/QianMo/PBR-White-Paper/tree/master/content/part%203