Pinned Repositories
Algorithms
A collection of algorithms and data structures
algorithms_and_data_structures
180+ Algorithm & Data Structure Problems using C++
AnimationInstance
A fork from Unity Animation-Instance
AppRecommender
AppStore
An SPA using spring mvc framework, Hibernate ORM, MySQL database as BackEnd and AngulerJS as FrontEnd
chineseChecker
DisneyBRDF_URP
an urp version of disney brdf implementation
PBR-in-Unity-including-Disney-version-and-pre-computed-GI-
PolyTerrainPlayground
Test GI in large scene
UnityCsReference
Unity C# reference source code.
bbccyy's Repositories
bbccyy/DisneyBRDF_URP
an urp version of disney brdf implementation
bbccyy/AnimationInstance
A fork from Unity Animation-Instance
bbccyy/PBR-in-Unity-including-Disney-version-and-pre-computed-GI-
bbccyy/Algorithms
A collection of algorithms and data structures
bbccyy/PolyTerrainPlayground
Test GI in large scene
bbccyy/UnityCsReference
Unity C# reference source code.
bbccyy/Battle_Archer
A rogue-like Archer game using framework
bbccyy/BattleEngine
create my battle engine
bbccyy/cpplayground
bbccyy/CSharpPlayground
Anything(Unity Tools) that written in CSharp
bbccyy/d3d11-wrapper
Unfinished, experimental d3d11.dll wrapper for intercepting DirectX 11 function calls.
bbccyy/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
bbccyy/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
bbccyy/GameAndUnity-TechLib
游戏、Unity技术项目引用目录
bbccyy/GameDev
# Unity游戏开发资源
bbccyy/GraphicAlgorithm
:octopus: :octopus:图形学论文实现
bbccyy/LearnShader
A repo collects shaders I need to learn
bbccyy/llyFile
bbccyy/mitsuba2
Mitsuba 2: A Retargetable Forward and Inverse Renderer
bbccyy/Nice-TS
基于puerts的Unity游戏框架,集成fairygui,protobufjs并采用addressables管理资源
bbccyy/NoteBook
will post tech blogs here
bbccyy/PrefilterShadow
bbccyy/SliceAndCollision
A tiny tool for slicing a 2D plane into a number of polygon pieces under user's control. The output polygons are then assgined with polygon collider based on there shape.
bbccyy/tinyrenderer
A brief computer graphics / rendering course
bbccyy/Unity3DTraining
【Unity杂货铺】unity大杂烩~
bbccyy/Unity_FAE_TAA_INSTANCE
A DEMO OF TAA and INSTANCE using FAE shader
bbccyy/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
bbccyy/URP-12-GammaUIAndSplitResolution
线性工作流下,场景相机和UI相机,独立的分辨率,并且UI能够保持在 Gamma 颜色空间下工作
bbccyy/VKPlayground
I love VK
bbccyy/wangzhe.WangZheDllCode