behindthepixels/EDXRay
A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction.
C++
Issues
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error compiling
#12 opened by PerspectivesLab - 0
Could you provider sample scene ?
#11 opened by miccall - 0
Licence?
#10 opened by Xottab-DUTY - 0
No art resources
#9 opened by whisperlin - 0
crossplatform support
#8 opened by RetVal - 0
Implement quad-BVH.
#7 opened by behindthepixels - 0
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Implement Multiplexed Metropolis Light Transport and Path Space Regularization.
#4 opened by behindthepixels - 0
Add post processing pipeline that supports tone mapping and possibly other effects.
#1 opened by behindthepixels