bevyengine/bevy

Depth of field should be enabled on webgpu

Closed this issue · 1 comments

          I believe this should just check for webgl, since webgpu should support depth textures. This currently disables it for webgpu too.

Originally posted by @IceSentry in #13009 (comment)

Please correct me if I'm wrong, but this seems to be fixed already by #13374. If so, maybe we could close this issue? @alice-i-cecile