binhnguyen86
Full Stack Game Senior Engineer At KIXEYE Hackerearth Account: https://www.hackerearth.com/@ngthaibinh86
https://www.linkedin.com/company/kixeye/Vietnam
binhnguyen86's Stars
hadashiA/VContainer
The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
Unity-Technologies/EntityComponentSystemSamples
MinaPecheux/UnityTutorials-UnitTesting
The code for a short tutorial on how to implement basic unit testing in Unity/C# using the Unity Test Framework (in text or video format)!
MinaPecheux/UnityTutorials-BehaviourTrees
The code for a short tutorial on how to create a simple guard AI using behaviour trees in Unity/C# (in text or video format)!
orangeduck/Motion-Matching
Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"
pau1o-hs/Learned-Motion-Matching
A neural-network-based generative model for video-game characters animations
JLPM22/MotionMatching
Motion Matching implementation for Unity
ubisoft/ubisoft-laforge-animation-dataset
Ubisoft La Forge - Animation Dataset
nxrighthere/UnrealCLR
Unreal Engine .NET 6 integration
FreyaHolmer/FG22-Math-Class
The workspace project of the 2022 math class for my students at FutureGames
FreyaHolmer/Mathfs
Expanded Math Functionality for Unity
wo80/Triangle.NET
C# / .NET version of Jonathan Shewchuk's Triangle mesh generator.
binhnguyen86/pyrocms
PyroCMS is a CMS built using the CodeIgniter PHP framework with modularity in mind. Lightweight, themeable and dynamic.
binhnguyen86/My-cms