CITM Fighters is a 2-player videogame created with Unity for the Animació 3D course. This game consists of a "Street Fighters" style martial arts combat in which the player who hits first wins.
The fighters are two models of Goku (Dragon Ball Z), who must hit the other first to win, you can play both in controller and keyboard and mouse.
The model and scenery have been provided by the teacher, but the animations are made by me in Maya, referencing me from various sources on Youtube.
This is the link to the playlist used for the animations.
And this is my GitHub profile: Toto-RR
Here we can see a few reference pictures of the project and its build, as well as a 2 minutes gameplay of the game.
This animation lasts 30 seconds, is fast enough so as not to hinder the animations that follow it and does not move too much in order to achieve a natural movement.
IdleAnim.mp4
The Walk Forward Animation lasts 15 seconds, it is a quick animation to be able to quickly approach or move away from the opponent, as the player needs to be able to dodge attacks quickly due to the rules of the game.
ForwardAnim.mp4
Like the Walk Forward Animation, the Walk Backward Animation is a quick animation that also lasts 15 seconds.
BackwardAnim.mp4
The animation to dodge the high attack lasts 45 seconds, it is a long animation as it is suspended 3 seconds in the air to give time for the low attack animations to pick up the leg.
EvadeLowAttack.mp4
This animation lasts 30 seconds, it is a long animation because you need to stay down long enough for the opponent's fist to be picked up.
DodgeHighAttack.mp4
In this animation the character makes a slower kick, but with more range, it lasts 45 seconds.
LowSlowAttack.mp4
This animation has a longer range than the Quick Attack, but it is also slower, lasting 45 seconds.
SlowAttack.mp4
This animation is a fast kick that lasts 30 seconds, has a short range, is fast, but is slow enough to be dodged by the opponent.
LowQuickAttack.mp4
The Quick Attack animation lasts 30 seconds, it is a fast animation as it is spread over two punches, but it is slow enough to be dodged or blocked.
QuickAttack.mp4
The defeat animation lasts 30 seconds, this animation has no return to Idle Position, as the character is left lying on the ground until the game is restarted.
Die.mp4
The victory animation lasts 30 seconds, just like the defeat animation, this animation does not return to the Idle Position, since it remains in the victory position until the restart of the game.
Win.mp4
Of course, the animations are not completely invented, I have taken inspiration from various videos and youtube channels to get ideas and references on how to make the movements. Check out that list HERE