Pinned Repositories
-C-
《C++ 服务器开发精髓》随书配套源码
1msRenderVegetation
基于Unity,在1ms内渲染大规模植被
awesome-cg
BMEngine
code
Game Programming in C++ Code
DataDrivenRendering
Data Driven Rendering repository
DragonECS
C# Entity Component System framework
fixed_math
Fixed point 48.16 bit arithmetic type
ray-tracing-gems-cn
光线追踪精粹(暂定名)
Shiro_GameEngine
LearnGameEngine
blizmax's Repositories
blizmax/DragonECS
C# Entity Component System framework
blizmax/3D-H-S-phinion
3D hack and slash demo
blizmax/ActionRoguelike
Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
blizmax/AnimeGame-Assets
Anime Game Assets
blizmax/Backdash
C# Rollback network SDK
blizmax/Collapse
An Advanced Launcher for miHoYo Games
blizmax/DoragonHunter
blizmax/DriverMod
blizmax/GenshinGamePlay
参考Genshin的GamePlay框架,包括战斗、解谜、怪物AI、剧情,持续开发中
blizmax/Hecaera-Awakened
blizmax/HonkaiStarRailToonShader
This is a Honkai StarRail ToonLike Shader for unity(for URP)
blizmax/HoYoShade
An Unofficial ReShade For All HoYoVerse Games on PC
blizmax/HoyoToon
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
blizmax/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
blizmax/JoltPhysicsSharp
JoltPhysics C# bindings
blizmax/KcpTransport
KcpTransport is a Pure C# implementation of RUDP for high-performance real-time network communication
blizmax/poco
The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.
blizmax/RedGuyMod
blizmax/SageEngine
Showcases the game engine I developed using C++ more!
blizmax/StarRailNPRShader
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
blizmax/Studio
Modded AssetStudio with new features
blizmax/TestovoeZadanie
blizmax/Unity-Night-Day-System
blizmax/unity-statemachine
Event-Driven State Machine for Unity Game Engine
blizmax/Unity_URP_Learning
综合:后处理、RenderFeature管线拓展、PBR、NPR、体积渲染、ComputeShader、GPU草、VFX特效;的综合仓库
blizmax/UnityPlayableGraphMonitorTool
A tool for monitoring the PlayableGraph in real-time within the Unity Editor.
blizmax/vgmstream
vgmstream - A library for playback of various streamed audio formats used in video games.
blizmax/YooAsset
unity3d resources management system
blizmax/ZolanorePublic
(Original Version of this repo is privated due to some issues) My second semi-serious Game. A Challenging Open-World, Fantasy, RPG game. Art inspired by Genshin Impact & Zelda BOTW. Combat inspired by Trove, New World, & DS. Zoc'Nier is the old prototype name for the game, the new name is Zolanore.
blizmax/ZZZ-Assets
Zenless Zone Zero Assets